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✨[Mob301]業深き想いV2を作成 #1074
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✨[Mob301]業深き想いV2を作成 #1074
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コイツ、どこに出すんですか?! |
Asset/data/asset/functions/mob/0301.karmic/tick/common/teleport_check/main.mcfunction
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Asset/data/asset/functions/mob/0301.karmic/tick/common/teleport_check/block_check.mcfunction
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Asset/data/asset/functions/mob/0301.karmic/tick/fall/main.mcfunction
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execute if score @s General.Mob.Tick matches 0 as @e[type=item_display,tag=8D.AJ,tag=8D.AJLink,sort=nearest,limit=1] run function animated_java:karmic/animations/run_start/play | ||
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# プレイヤーを見る | ||
execute if score @s General.Mob.Tick matches 0 facing entity @p[gamemode=!spectator] feet run function asset:mob/0301.karmic/tick/common/tp |
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おっと、ここにはdistanceが必要かも。
execute if score @s General.Mob.Tick matches 0 as @e[type=item_display,tag=8D.AJ,tag=8D.AJLink,sort=nearest,limit=1] run function animated_java:karmic/animations/run_end_slash/play | ||
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# プレイヤーを見る | ||
execute if score @s General.Mob.Tick matches 0 facing entity @p[gamemode=!spectator] feet run function asset:mob/0301.karmic/tick/common/tp |
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一応distance必要かも。付近に誰もいなくなったら天使側の処理で消えるから、多分虚空を睨むことはないと思うのですが。
execute if score @s General.Mob.Tick matches 0 as @e[type=item_display,tag=8D.AJ,tag=8D.AJLink,sort=nearest,limit=1] run function animated_java:karmic/animations/run_end_sliding/play | ||
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# プレイヤーを見る | ||
execute if score @s General.Mob.Tick matches 0 facing entity @p[gamemode=!spectator] feet run function asset:mob/0301.karmic/tick/common/tp |
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distanceが必要かも。
#declare function animated_java:karmic/remove/this | ||
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# 消滅 | ||
execute as @e[type=item_display,distance=..0.1,sort=nearest,limit=1] run function animated_java:karmic/remove/this |
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範囲が狭いのか、移動中だと消えないし、あとタグくらいはつけてくれ!
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