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Gameplay Mechanics
Maximilian Z edited this page Jan 29, 2021
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2 revisions
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Boosted Darkness & new Ambient sound for better immersion
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Spawners deactivate after 50 spawned entities
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Mobs give less and less experience and loot when killed at the same place
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Chicken don't lay eggs randomly (need to breed them like other animals)
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The common battletower destroys itself when you open the bosschest
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Loot and experience increases with dimensions
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Dimensions are levelcapped (example: overworld cap lvl30 means, no mob spawns with a higher level than 30)
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Players don't lose equipped gear and their item hotbar on death
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Creepers mostly spawn as Creeperlings, you can bonemeal them to grow into Creepers
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Mobs that hit your upper body with projectiles deal 5% more damage (headshot)
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