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Gameplay Mechanics

Maximilian Z edited this page Jan 29, 2021 · 2 revisions
  • Boosted Darkness & new Ambient sound for better immersion

  • Spawners deactivate after 50 spawned entities

  • Mobs give less and less experience and loot when killed at the same place

  • Chicken don't lay eggs randomly (need to breed them like other animals)

  • The common battletower destroys itself when you open the bosschest

  • Loot and experience increases with dimensions

  • Dimensions are levelcapped (example: overworld cap lvl30 means, no mob spawns with a higher level than 30)

  • Players don't lose equipped gear and their item hotbar on death

  • Creepers mostly spawn as Creeperlings, you can bonemeal them to grow into Creepers

  • Mobs that hit your upper body with projectiles deal 5% more damage (headshot)

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