v1.5
This is our final release for Foundry VTT 0.7.x, allowing us to begin preparing the system to support Foundry VTT 0.8.x going forward.
Big thanks to @Rysarian who has stepped up to provide a whole bunch of quality of life updates and bug fixes for this release.
Thanks also to contributors for this release:
@urbanhusky
@Myrnedraith
@basicgm
And as ever, @cstadther / dragkun.
Changelog:
New Features / Improvements
- All dice (except force die) will show a tooltip detailing the result of each die roll. This should also improve accessibility.
- Improvements to the FFG dice pool dialog UI (details here: dfbce51).
- Vehicle encumbrance tracking.
- Allow switching between Genesys and Star Wars vehicle range bands in the system settings.
- Allow item mods/attachments on armour.
- Fixes / improvements for sheet formatting for weapon / armour mods and attachments.
- Added simple tracker for uses of medical items. Tracker can be a range between 0 and 5. Label can be changed by sheet or globally.
- Allow weapon mods for Vehicle Weapons.
- Show item notes in weapon roll card.
- Allow use of any characteristic on any weapon. Covers cases such as Aeffects, Selonian Tail weapon, Realm of Terrinoth thrown weapons, etc. Please note this change may require you to edit your existing melee / brawn weapons and assign the appropriate characteristic in the item configuration.
- Allow selection of associated roll skill on Vehicle Weapons to cover cases where they do not default to Gunnery.
Bug fixes
- Fixed issue with Skill Add Threat modifier dropdown not populating skill list
- Fixed issue where configuration tab was not visible from v1 item modifer and item attachment sheet.
- Fixed issue where "block" values were incorrectly specifying data type.
- Fixed bug where unlinked tokens could not roll weapons that were added on their token sheets but were not on original actor sheets.
- Fixed typo in console logs (no more weaon).
- Fixed missing checkboxes on Adversary sheet options.
- Fixed issue preventing rolls from the Token Action HUD module from properly calculating minion group skill upgrades.
- Fixed bug causing drag/dropped item mods to duplicate instead of stacking ranks.
- Fixed issues with character defense/soak calculation related to item mods and attachments.
- Fixed (Terrinoth) Alchemy which was using Willpower when it should be using Intellect.