v1.801 Stable(ish) - Foundry v10 Compatibility Release
While there are still plenty of wrinkles to iron out of the system, most of them are now ones that have been with us for the last few major Foundry versions.
With that in mind, we're essentially calling this a stable Foundry v10 release, as we think it's on par with the state of the system in v9.
We've tackled as many of the migration issues as we can find, so this should be safe to port your v9 world across to and ready for game day.
But, as ever, always back up before you update.
Once more for the people in the back:
ALWAYS BACK UP BEFORE YOU UPDATE
All that said, thank you heaps to everyone who has contributed to getting us back into a semi-stable state. Long may it continue!
What's Changed
- Allows adding items directly to a character by @Rysarian in #1049
- Spanish translation updates by ForjaSalvaje by @Esrin in #1052
- Add Portuguese (BR) translation by neour³#4842 by @Esrin in #1053
- Handle combatant being undefined by @BoltsJ in #1061
- Add Homestead sheets by @BluSunrize in #1064
- Wrycu/stim update by @wrycu in #1068
- Foundry 10 by @wrycu in #1075
- Foundry 10 by @wrycu in #1079
- fix(v10): fix macros by @wrycu in #1082
- fix(v10): fix pause screen by @wrycu in #1083
- fix(v10): fix journals by @wrycu in #1084
- V10 group manager by @wrycu in #1085
- Fix deprecated accessors in swffg-main.js migration code by @Esrin in #1086
- fix(v10): fix skill list interaction by @wrycu in #1090
- V10 world migration by @wrycu in #1089
- V10 actor import by @wrycu in #1093
- fix(v10): crits by @wrycu in #1094
- fix(v10): encumbrance by @wrycu in #1098
- V10 migration again by @wrycu in #1100
- Update de.json by @MasterZelgadis in #1101
- V10 talents by @wrycu in #1102
- V10 item qualities by @wrycu in #1104
- feat(v10): show a warning on alpha versions of the system by @wrycu in #1105
- Quality Rank Display by @Rysarian in #1111
- Adding in Skill Rank Cap for Minions by @Rysarian in #1112
- Make parts of roll dialog collapsible by @Rysarian in #1114
- fix(mandar): fix Mandar theme in Forge by @wrycu in #1116
- Added ability to hide strain box by @Rysarian in #1117
- Bump decode-uri-component from 0.2.0 to 0.2.2 by @dependabot in #1120
- fix(items): fix inability to add qualities from compendiums by @wrycu in #1121
- fix(editor): fix popout editor by @wrycu in #1122
- fix(minions): display talents for minions by @wrycu in #1124
- fix(actors): correct sheet options not displaying by @wrycu in #1126
- fix(specializations): apply mods from specializations by @wrycu in #1127
- fix(roll): correct skill rolls by @wrycu in #1128
- Fix #1129 NPE by @Esrin in #1130
- Points AutoSoak to correct flag by @Rysarian in #1133
- fix(roll): fix roll builder by @wrycu in #1134
- fix(initiative): fix initiative rolling for Foundry v10 by @wrycu in #1137
- Added notes on Character sheet to indicate Drag/Drop functionality #923 by @tucker87 in #1140
- Update Adversary Sheet to show Drag Here note by @tucker87 in #1141
- Clearer german wording for dorsal and ventral firing arcs by @MasterZelgadis in #1142
- fix(style): add drag styling for Mandar theme by @wrycu in #1145
- V10 vehicle crew by @wrycu in #1144
- Update system.json for v10 compatibility to remove warnings by @tucker87 in #1147
- Added support for 'aapdd' style shorthand dice rolling. by @tucker87 in #1150
- Fixed issue with Minion talentList by @tucker87 in #1151
- Fix hover issue on skill dice by @tucker87 in #1152
- Add "Skill Add Upgrade" ModType by @tucker87 in #1153
- Fix ItemModifier imports from SWA by @tucker87 in #1154
- Fixed issue with Signature Abilities and Force Powers displaying by @tucker87 in #1149
- Fix for "rolling all..." on combat by @tucker87 in #1156
- Update ffg-talents.html by @Rysarian in #1157
- Fix the sound on rolls by @Rysarian in #1158
- Fix SWA Adversary importer when multiple copies of needed files are found by @tucker87 in #1161
- Stray 's' from renaming the function to be singular. by @tucker87 in #1163
- Adding Drag and Drop Abilities by @Rysarian in #1162
- Change rollSkillDirect to pass an empty object instead of null for item. by @tucker87 in #1167
- Add a check for rolls that have no terms. by @tucker87 in #1168
- V10 crew improvements by @wrycu in #1177
- fix(vehicle): include vehicle weapons in the port logic by @wrycu in #1179
- feat(healing): send chat message when healing items are used by @wrycu in #1180
- fix(specialization): fix custom specializations changing attributes by @wrycu in #1181
- fix(roller): fix chat roller not working by @wrycu in #1187
- Update de.json by @MasterZelgadis in #1182
- Fix NPE in rolls where
this.roll.item
isnull
or empty obj{}
by @Esrin in #1195 - Fix roll dialog render bugs by @Esrin in #1196
- Fix specialisation edit actions being hidden on imported specs by @Esrin in #1197
- Fix inconsistencies with talent items dropped on specialisation sheets by @Esrin in #1198
- style(dice): correct expanded roll card size by @wrycu in #1206
- fix(journal): multiple fixes by @wrycu in #1209
- fix(item): fix item quality error by @wrycu in #1212
- fix(item): fix for custom force powers by @wrycu in #1214
- Foundry 10 by @Esrin in #1216
New Contributors
- @BoltsJ made their first contribution in #1061
- @BluSunrize made their first contribution in #1064
- @MasterZelgadis made their first contribution in #1101
- @tucker87 made their first contribution in #1140
Full Changelog: v1.72...v1.801