Releases: StarWarsFoundryVTT/StarWarsFFG
v1.803 - Bugfix and QoL release
This release, brought to you by your friendly neighbourhood @wrycu, contains a number of bug fixes and QoL improvements.
As ever, always back up your data before you update.
Once more for the people in the back:
ALWAYS BACK UP BEFORE YOU UPDATE
What's Changed
- Update Discord invite in README.md by @Rysarian in #1280
- Mods on attachments 1191 by @wrycu in #1287
- correct career skills by @wrycu in #1289
- fix(adversary): fix strain display by @wrycu in #1291
- feat(specialization): allow setting image by @wrycu in #1292
- feat(force-power): add required FR field by @wrycu in #1293
- feat(crew): add crew dice pool to vehicle by @wrycu in #1294
- fix(minions): remove rank added when granting group skill by @wrycu in #1297
- feat(items): enlarge item images by @wrycu in #1295
- fix(vehicles): fix dice pool for vehicle weapons by @wrycu in #1298
Full Changelog: v1.802...v1.803
Related issues: https://github.com/StarWarsFoundryVTT/StarWarsFFG/milestone/9
v1.802 - Foundry v11 Compatibility Release
This release contains a number of ongoing bugfixes and stability improvements, and officially marks the system as verified compatible with Foundry VTT v11.
As ever, always back up your data before you update.
Once more for the people in the back:
ALWAYS BACK UP BEFORE YOU UPDATE
Thanks to all of our contributors, especially @wrycu for going the extra mile as always slogging through our rather unhappy old codebase.
What's Changed
- Bump minimatch from 3.0.4 to 3.1.2 by @dependabot in #1217
- Multiply by Quantity by @Rysarian in #1221
- Remove Strain for adversaries by @Rysarian in #1225
- Fix update of compendium entries with OggDude Import in Foundry v10 by @FloSchwalm in #1227
- Fix group manager for Foundry v10 by @FloSchwalm in #1229
- Sort Actor skill list based on locale rules by @FloSchwalm in #1231
- Adding error for skill importer by @Rysarian in #1232
- Fix update of talent information on actors by @FloSchwalm in #1236
- Keep alphabetic order of talents in activation groups by @FloSchwalm in #1237
- Fix anchor references of journal toc by @FloSchwalm in #1238
- Prevent duplicate actors in group manager by @FloSchwalm in #1235
- Fix NPE during legacy item initiation by @Esrin in #1248
- Final Foundry v11 compatability fixes by @wrycu in #1259
- Bump @cypress/request and cypress by @dependabot in #1263
- Fix issue 1219: Modifiers append value instead of sum by @JohnPop117 in #1253
- Fix 1223: Missing modifier dropdowns by @JohnPop117 in #1252
- Should use setting.namespace instead of setting.module by @Esrin in #1249
- fix(esc): fix for escape button being blocked by destiny menu by @wrycu in #1264
- fix(destiny): only roll destiny once, regardless of GM count by @wrycu in #1265
- fix(ownership): limit displayed info for limited-view actors by @wrycu in #1266
- fix(vehicles): correct vehicle sheet options not working by @wrycu in #1267
- fix(vehicles): correct vehicle sheet scroll not working properly for β¦ by @wrycu in #1268
- feat(vehicles): add navicomputer by @wrycu in #1269
- fix(items): correct "user X does not have permission to edit this ite⦠by @wrycu in #1270
- Prep for release v1.802 by @Esrin in #1272
New Contributors
- @FloSchwalm made their first contribution in #1227
- @JohnPop117 made their first contribution in #1253
Full Changelog: v1.801...v1.802
v1.801 Stable(ish) - Foundry v10 Compatibility Release
While there are still plenty of wrinkles to iron out of the system, most of them are now ones that have been with us for the last few major Foundry versions.
With that in mind, we're essentially calling this a stable Foundry v10 release, as we think it's on par with the state of the system in v9.
We've tackled as many of the migration issues as we can find, so this should be safe to port your v9 world across to and ready for game day.
But, as ever, always back up before you update.
Once more for the people in the back:
ALWAYS BACK UP BEFORE YOU UPDATE
All that said, thank you heaps to everyone who has contributed to getting us back into a semi-stable state. Long may it continue!
What's Changed
- Allows adding items directly to a character by @Rysarian in #1049
- Spanish translation updates by ForjaSalvaje by @Esrin in #1052
- Add Portuguese (BR) translation by neourΒ³#4842 by @Esrin in #1053
- Handle combatant being undefined by @BoltsJ in #1061
- Add Homestead sheets by @BluSunrize in #1064
- Wrycu/stim update by @wrycu in #1068
- Foundry 10 by @wrycu in #1075
- Foundry 10 by @wrycu in #1079
- fix(v10): fix macros by @wrycu in #1082
- fix(v10): fix pause screen by @wrycu in #1083
- fix(v10): fix journals by @wrycu in #1084
- V10 group manager by @wrycu in #1085
- Fix deprecated accessors in swffg-main.js migration code by @Esrin in #1086
- fix(v10): fix skill list interaction by @wrycu in #1090
- V10 world migration by @wrycu in #1089
- V10 actor import by @wrycu in #1093
- fix(v10): crits by @wrycu in #1094
- fix(v10): encumbrance by @wrycu in #1098
- V10 migration again by @wrycu in #1100
- Update de.json by @MasterZelgadis in #1101
- V10 talents by @wrycu in #1102
- V10 item qualities by @wrycu in #1104
- feat(v10): show a warning on alpha versions of the system by @wrycu in #1105
- Quality Rank Display by @Rysarian in #1111
- Adding in Skill Rank Cap for Minions by @Rysarian in #1112
- Make parts of roll dialog collapsible by @Rysarian in #1114
- fix(mandar): fix Mandar theme in Forge by @wrycu in #1116
- Added ability to hide strain box by @Rysarian in #1117
- Bump decode-uri-component from 0.2.0 to 0.2.2 by @dependabot in #1120
- fix(items): fix inability to add qualities from compendiums by @wrycu in #1121
- fix(editor): fix popout editor by @wrycu in #1122
- fix(minions): display talents for minions by @wrycu in #1124
- fix(actors): correct sheet options not displaying by @wrycu in #1126
- fix(specializations): apply mods from specializations by @wrycu in #1127
- fix(roll): correct skill rolls by @wrycu in #1128
- Fix #1129 NPE by @Esrin in #1130
- Points AutoSoak to correct flag by @Rysarian in #1133
- fix(roll): fix roll builder by @wrycu in #1134
- fix(initiative): fix initiative rolling for Foundry v10 by @wrycu in #1137
- Added notes on Character sheet to indicate Drag/Drop functionality #923 by @tucker87 in #1140
- Update Adversary Sheet to show Drag Here note by @tucker87 in #1141
- Clearer german wording for dorsal and ventral firing arcs by @MasterZelgadis in #1142
- fix(style): add drag styling for Mandar theme by @wrycu in #1145
- V10 vehicle crew by @wrycu in #1144
- Update system.json for v10 compatibility to remove warnings by @tucker87 in #1147
- Added support for 'aapdd' style shorthand dice rolling. by @tucker87 in #1150
- Fixed issue with Minion talentList by @tucker87 in #1151
- Fix hover issue on skill dice by @tucker87 in #1152
- Add "Skill Add Upgrade" ModType by @tucker87 in #1153
- Fix ItemModifier imports from SWA by @tucker87 in #1154
- Fixed issue with Signature Abilities and Force Powers displaying by @tucker87 in #1149
- Fix for "rolling all..." on combat by @tucker87 in #1156
- Update ffg-talents.html by @Rysarian in #1157
- Fix the sound on rolls by @Rysarian in #1158
- Fix SWA Adversary importer when multiple copies of needed files are found by @tucker87 in #1161
- Stray 's' from renaming the function to be singular. by @tucker87 in #1163
- Adding Drag and Drop Abilities by @Rysarian in #1162
- Change rollSkillDirect to pass an empty object instead of null for item. by @tucker87 in #1167
- Add a check for rolls that have no terms. by @tucker87 in #1168
- V10 crew improvements by @wrycu in #1177
- fix(vehicle): include vehicle weapons in the port logic by @wrycu in #1179
- feat(healing): send chat message when healing items are used by @wrycu in #1180
- fix(specialization): fix custom specializations changing attributes by @wrycu in #1181
- fix(roller): fix chat roller not working by @wrycu in #1187
- Update de.json by @MasterZelgadis in #1182
- Fix NPE in rolls where
this.roll.item
isnull
or empty obj{}
by @Esrin in #1195 - Fix roll dialog render bugs by @Esrin in #1196
- Fix specialisation edit actions being hidden on imported specs by @Esrin in #1197
- Fix inconsistencies with talent items dropped on specialisation sheets by @Esrin in #1198
- style(dice): correct expanded roll card size by @wrycu in #1206
- fix(journal): multiple fixes by @wrycu in #1209
- fix(item): fix item quality error by @wrycu in #1212
- fix(item): fix for custom force powers by @wrycu in #1214
- Foundry 10 by @Esrin in #1216
New Contributors
- @BoltsJ made their first contribution in #1061
- @BluSunrize made their first contribution in #1064
- @MasterZelgadis made their first contribution in #1101
- @tucker87 made their first contribution in #1140
Full Changelog: v1.72...v1.801
V1.8-alpha9 Foundry v10 Compatibility Release
The long slow plod towards Foundry V10 support continues.
Thanks as ever to the contributors behind this release, you're the real MVPs.
What's Changed
- fix(roller): fix chat roller not working by @wrycu in #1187
- Update de.json by @MasterZelgadis in #1182
- Fix NPE in rolls where
this.roll.item
isnull
or empty obj{}
by @Esrin in #1195 - Fix roll dialog render bugs by @Esrin in #1196
- Fix specialisation edit actions being hidden on imported specs by @Esrin in #1197
- Fix inconsistencies with talent items dropped on specialisation sheets by @Esrin in #1198
- style(dice): correct expanded roll card size by @wrycu in #1206
- fix(journal): multiple fixes by @wrycu in #1209
Full Changelog: v1.8-alpha8...v1.8-alpha9
V1.8-alpha8 Foundry v10 Compatibility Release
More bug fixes on the way to stable support for Foundry v10.
This time also introducing some nice new QoL features as well as yet more bug fixes.
Still alpha, still buggy, your mileage for game night may vary. If in doubt, stick with Foundry v9 and starwarsffg v1.72.
Thanks as ever to all the testers, contributors and all-round decent folk.
What's Changed
- Fixed issue with Signature Abilities and Force Powers displaying by @tucker87 in #1149
- Fix for "rolling all..." on combat by @tucker87 in #1156
- Update ffg-talents.html by @Rysarian in #1157
- Fix the sound on rolls by @Rysarian in #1158
- Fix SWA Adversary importer when multiple copies of needed files are found by @tucker87 in #1161
- Stray 's' from renaming the function to be singular. by @tucker87 in #1163
- Adding Drag and Drop Abilities by @Rysarian in #1162
- Change rollSkillDirect to pass an empty object instead of null for item. by @tucker87 in #1167
- Add a check for rolls that have no terms. by @tucker87 in #1168
- V10 crew improvements by @wrycu in #1177
- fix(vehicle): include vehicle weapons in the port logic by @wrycu in #1179
- feat(healing): send chat message when healing items are used by @wrycu in #1180
- fix(specialization): fix custom specializations changing attributes by @wrycu in #1181
Full Changelog: v1.8-alpha7...v1.8-alpha8
V1.8-alpha7 Foundry v10 Compatibility Release
Work continues on v10 compatibility.
Still alpha, still not recommended for game night... but we're getting close to a release candidate now I think.
Big thank you to all the contributors, old and new. You're all awesome.
What's Changed
- Points AutoSoak to correct flag by @Rysarian in #1133
- fix(roll): fix roll builder by @wrycu in #1134
- fix(initiative): fix initiative rolling for Foundry v10 by @wrycu in #1137
- Added notes on Character sheet to indicate Drag/Drop functionality #923 by @tucker87 in #1140
- Update Adversary Sheet to show Drag Here note by @tucker87 in #1141
- Clearer german wording for dorsal and ventral firing arcs by @MasterZelgadis in #1142
- fix(style): add drag styling for Mandar theme by @wrycu in #1145
- V10 vehicle crew by @wrycu in #1144
- Update system.json for v10 compatibility to remove warnings by @tucker87 in #1147
- Added support for 'aapdd' style shorthand dice rolling. by @tucker87 in #1150
- Fixed issue with Minion talentList by @tucker87 in #1151
- Fix hover issue on skill dice by @tucker87 in #1152
- Add "Skill Add Upgrade" ModType by @tucker87 in #1153
- Fix ItemModifier imports from SWA by @tucker87 in #1154
New Contributors
Full Changelog: v1.8-alpha6...v1.8-alpha7
V1.8-alpha6 Foundry v10 Compatibility Release
Work continues on getting the system stable in Foundry v10.
This is still an alpha so not game-ready, use with caution, your mileage may vary, etc, etc.
Big props to @wrycu for continuing to put in a ton of work to get the system into a stable state for v10.
What's Changed
- V10 item qualities by @wrycu in #1104
- feat(v10): show a warning on alpha versions of the system by @wrycu in #1105
- Quality Rank Display by @Rysarian in #1111
- Adding in Skill Rank Cap for Minions by @Rysarian in #1112
- Make parts of roll dialog collapsible by @Rysarian in #1114
- fix(mandar): fix Mandar theme in Forge by @wrycu in #1116
- Added ability to hide strain box by @Rysarian in #1117
- Bump decode-uri-component from 0.2.0 to 0.2.2 by @dependabot in #1120
- fix(items): fix inability to add qualities from compendiums by @wrycu in #1121
- fix(editor): fix popout editor by @wrycu in #1122
- fix(minions): display talents for minions by @wrycu in #1124
- fix(actors): correct sheet options not displaying by @wrycu in #1126
- fix(specializations): apply mods from specializations by @wrycu in #1127
- fix(roll): correct skill rolls by @wrycu in #1128
- Fix #1129 NPE by @Esrin in #1130
Full Changelog: v1.8-alpha5...v1.8-alpha6
V1.8-alpha5 Foundry v10 Compatibility Release
Continued Foundry V10 compatibility.
Still an alpha. Still buggy.
What's Changed
- fix(v10): encumbrance by @wrycu in #1098
- V10 migration again by @wrycu in #1100
- Update de.json by @MasterZelgadis in #1101
- V10 talents by @wrycu in #1102
New Contributors
- @MasterZelgadis made their first contribution in #1101
Full Changelog: v1.8-alpha4...v1.8-alpha5
V1.8-alpha4 Foundry v10 Compatibility Release
Continued Foundry V10 compatibility.
Still an alpha. Still buggy.
What's changed since alpha 3
Full Changelog: v1.8-alpha3...v1.8-alpha4
V1.8-alpha3 Foundry v10 Compatibility Release
Continued Foundry V10 compatibility.
Still an alpha.
Still very buggy, but better.
Thanks to @wrycu as ever for putting in the hours!