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Duel of Wits

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@StasTserk StasTserk released this 11 Sep 22:50

Somewhat experimental version adding support for the first of the major conflict systems in burning wheel.

Duel of Wits

  • #120 - Adds a window for resolving duel of wits conflicts. The button to access this window is located at the top of the combat tab.
  • The GM can set the participants, and owners of the characters can write up their own, statement of purpose, body of arguments, and script their actions.
  • In the case of GM vs Player duels, the GM can hide the player's scripted actions from themselves.

Character Burner Improvements

  • #112 - The character burner now prompts for the compendiums to be used for the backing data. Useful for when you want to segregate your compendiums by stock, and want to limit the number of visible options when burning new characters.

Fixes and QoL

  • #109 - Weapon and armor related fixes. Armor now correctly grants a bonus die to the chest hit location, and visually indicates when broken. Weapons apply a bonus die or obstacle penalty based on the weapon quality.
  • #126 #130 - Added more buttons that allow importing/direct creation of spells and items on a character sheet.
  • In the same vein, NPC sheets have all item types covered in edit mode as well now.
  • #123 Skills not attached to an actor will hide the aptitude value and learning toggle.
  • #121 Npcs can now test their armor if they have it equipped.

Misc

  • #124 - Fixed a number of errors that were limited to non-gm users
  • #122 - Improved the organization on roll code to reduce errors and duplicate code.