Incremental Improvements
Touched a number of parts of the system, fixing bugs and adding functionality.
Improvements
- #110 - Ranged weapon range dice -- Part of the weapon's template, now actually something that is possible to define in a ranged weapon's item sheet.
- #149 - Half-will spells -- Spells that scale base off of half the users's will exponent can now be specified with a toggle on the spell sheet.
- #155 - Learning spells -- Spells now have an toggleable option that sets them as being in the "practicals" phase. This allows better tracking for the mechanic by which new spells are learned via the default rules.
- #156 - Aptitude traits -- Traits that modify aptitude are now possible. Currently they apply to skills and spells being learned. Defined in a trait's sheet. A number of aptitude modifier targets may be specified:
- A specific skill (by name)
- A class of skills (ie.
social
) - A stat (by the stat's name),
- A pair of stats (as
stat1/stat2
) - All spells (as
spells
).
- #164 - Roll button to duel of wits -- Adds a dropdown for picking a social skill as well as a button to roll said skill (allowing for the same defensive pool split as in Fight!)
- #163 - Move fight roll buttons -- The buttons to roll speed, power, agility, and a martial skill are now located in the volley action display area. Since most rolls happen during that phase of the conflict, it should minimize on scrolling for all involved when trying to resolve the outcome of actions in a fight.
Bugs
- #165 - Rolling a weapon attack would show
undefined
in the part of the chat message that showed roll metadata. Introduced in #147 with the split pool rolling functionality. - #166 - Relationship dots starting filled -- Cause due to the sheet not recognizing the default value for relationships learning progress correctly.
- #170 - Mounted stride input box wrap -- Removed hard pixel offset. Should now properly right align in all browsers.