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Range and Cover

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@StasTserk StasTserk released this 13 Nov 23:50

This update includes the final of three extended test mechanics in the Range and Cover dialog.

Range and Cover

  • #148 There is some room for extra functionality, potentially, but at the moment it supports managing teams and scripting actions -- no rolls can be made directly from the dialog. (Initial 0.6.0 release had a bug present, this re-release also includes #225

New Dice Rolling Modes

  • #211 - Adds an always open window for the GM to provide an obstacle rather than the players setting their own obstacles for each roll. Some rolls (steel, and spellcasting) ignore this and always use a custom difficulty.
  • #162 - Adds the ability to modify the way dice are rolled by pressing some keys while clicking on the roll button.
    • Alt ignores any advancement that might come up due to the roll. This lays the groundwork for delayed tracking in the future (for things like proper tracking for extended tests).
    • Ctrl/Cmd ensures the option to split the die pool into two is enabled
    • Shift forces the roll into a custom difficulty mode.

Bugs

  • #216 - Fixes an issue where the fight dialog's backing actor array was desynchronizing with the displayed participants. This was causing a number of errors.
  • #196, #219, #220 - Fixed a number of corner cases relating to supernatural stats as they relate to some calculations. NPC wound tolerance now can span multiple shades. PC tolerance is unchanged and the issue has been extended to #222