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🐌 Slime Sim Unity

Simulating slime.

Notes

  • completed:
    • slime agents in compute shader
    • sample color from gradient texture
    • smooth transition between gradients
    • randomize agent settings automatically
    • sense function with three directions
    • trail + (diffuse + color map pass)
    • create slime species with masks
    • learn more about hlsl shaders
  • research:
    • gradient for each slime species
    • custom sense functions like:
      • force direction
      • wobble direction
      • mouse interaction
      • run agents on image

Resources

License

Shield: CC BY-NC-SA 4.0

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

CC BY-NC-SA 4.0