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Overview

Welcome to the official documentation for a Voxel Destruction System for Godot 4.1+. This addon provides a flexible and efficient voxel-based destruction system, allowing you to create dynamic, destructible objects from .vox imports.


Features

  • Custom importer for .vox files

  • MultiMeshInstance3D for high-performance rendering.

  • Multiple debri modes for realism or performence.

  • Voxel destruction nodes for easy implimentation

  • Adjustable dithering effects for added realism

  • Seamless integration with Godot projects

Prerequisites

Before installing the Teardown-like Destruction System, ensure that you have:

  • Godot 4.3+ installed.

  • A project set up with GDScript or C#. Though addon is untested with C# and Godot's .net version

Installation Steps

  1. Download the latest version from the official repository or the Godot Asset Library.

  2. Copy the addon folder into your project's res://addons/ directory.

  3. Navigate to Project > Project Settings > Plugins.

  4. Find Voxel Destruction Addon and enable it.

Next Steps

Briefly read the Nodes Documentation. It should have all you need