Welcome to the official documentation for a Voxel Destruction System for Godot 4.1+. This addon provides a flexible and efficient voxel-based destruction system, allowing you to create dynamic, destructible objects from .vox imports.
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Custom importer for .vox files
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MultiMeshInstance3D for high-performance rendering.
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Multiple debri modes for realism or performence.
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Voxel destruction nodes for easy implimentation
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Adjustable dithering effects for added realism
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Seamless integration with Godot projects
Before installing the Teardown-like Destruction System, ensure that you have:
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Godot 4.3+ installed.
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A project set up with GDScript or C#. Though addon is untested with C# and Godot's .net version
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Download the latest version from the official repository or the Godot Asset Library.
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Copy the addon folder into your project's res://addons/ directory.
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Navigate to Project > Project Settings > Plugins.
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Find Voxel Destruction Addon and enable it.
Briefly read the Nodes Documentation. It should have all you need