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add
finger-guns
to randomized-attack logic
tested by manually adding it to the boss_fight.phase.0 weights
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.../entity/functions/hostile/omega-flowey/attack/random/choose_attack/finger-guns.mcfunction
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execute if entity @s[tag=attack.random.consider_previous_trials] run function entity:hostile/omega-flowey/attack/random/remove_previous_tags | ||
execute if entity @s[tag=attack.random.consider_previous_trials] run tag @s add attack.random.previous_attack.finger-guns | ||
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# Start attack | ||
function entity:hostile/omega-flowey/attack/finger-guns/start |
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.../data/entity/functions/hostile/omega-flowey/attack/random/remove_previous_tags.mcfunction
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...-flowey/data/entity/functions/hostile/omega-flowey/attack/random/reset_weights.mcfunction
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...ga-flowey/data/entity/functions/hostile/omega-flowey/attack/random/sum_weights.mcfunction
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