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Switch engine to use physical lighting (#53)
CI #238: Commit d0a000f pushed by TitanNano
November 23, 2024 23:23 9m 13s master
November 23, 2024 23:23 9m 13s
Switch engine to use physical lighting
CI #237: Pull request #53 synchronize by TitanNano
November 22, 2024 23:40 7m 29s jovan/physical_lighting
November 22, 2024 23:40 7m 29s
Switch engine to use physical lighting
CI #236: Pull request #53 opened by TitanNano
November 22, 2024 23:25 9m 53s jovan/physical_lighting
November 22, 2024 23:25 9m 53s
Ocean shader refraction is useless (#52)
CI #235: Commit 15460bf pushed by TitanNano
October 23, 2024 22:47 10m 1s master
October 23, 2024 22:47 10m 1s
Ocean shader refraction is useless
CI #234: Pull request #52 opened by TitanNano
October 22, 2024 22:28 9m 5s jovan/simplify_ocean
October 22, 2024 22:28 9m 5s
Async level loading in rust (#51)
CI #233: Commit e9b46b1 pushed by TitanNano
August 31, 2024 13:14 6m 13s master
August 31, 2024 13:14 6m 13s
Async level loading in rust
CI #232: Pull request #51 synchronize by TitanNano
August 31, 2024 10:01 7m 0s jovan/experimental_async
August 31, 2024 10:01 7m 0s
Async level loading in rust
CI #231: Pull request #51 synchronize by TitanNano
August 31, 2024 09:42 5m 42s jovan/experimental_async
August 31, 2024 09:42 5m 42s
Async level loading in rust
CI #230: Pull request #51 opened by TitanNano
August 30, 2024 22:19 1m 8s jovan/experimental_async
August 30, 2024 22:19 1m 8s
Solar bodies cause weird shadows and bridges are too dark (#50)
CI #229: Commit 9a29559 pushed by TitanNano
August 28, 2024 16:14 8m 15s master
August 28, 2024 16:14 8m 15s
Solar bodies cause weird shadows and bridges are too dark
CI #228: Pull request #50 opened by TitanNano
August 26, 2024 22:11 7m 28s jovan/fix_lighting
August 26, 2024 22:11 7m 28s
Fire feature should have it's own module (#48)
CI #227: Commit ad77282 pushed by TitanNano
August 26, 2024 12:27 5m 50s master
August 26, 2024 12:27 5m 50s
Update godot-rust-script to latest version (#47)
CI #225: Commit 15c0c72 pushed by TitanNano
August 26, 2024 09:41 5m 56s master
August 26, 2024 09:41 5m 56s
Update godot-rust-script to latest version
CI #224: Pull request #47 opened by TitanNano
August 26, 2024 09:24 6m 31s jovan/upgrade_rust_script
August 26, 2024 09:24 6m 31s
Build Project
Build Project #1: Manually run by TitanNano
August 23, 2024 20:39 8m 50s master
August 23, 2024 20:39 8m 50s
CI should allow manual release builds (#46)
CI #223: Commit d7ee013 pushed by TitanNano
August 23, 2024 20:39 5m 10s master
August 23, 2024 20:39 5m 10s
CI should allow manual release builds
CI #222: Pull request #46 opened by TitanNano
August 23, 2024 20:28 5m 45s jovan/manual_builds
August 23, 2024 20:28 5m 45s
Godot rust script now supports enums and custom types (#45)
CI #221: Commit cac3707 pushed by TitanNano
August 23, 2024 12:44 6m 18s master
August 23, 2024 12:44 6m 18s
Godot rust script now supports enums and custom types
CI #220: Pull request #45 synchronize by TitanNano
August 23, 2024 12:35 5m 54s jovan/rust_script_enums
August 23, 2024 12:35 5m 54s
Car stuck check should be physics tick agnostic (#44)
CI #219: Commit 7bb429d pushed by TitanNano
August 23, 2024 12:26 7m 30s master
August 23, 2024 12:26 7m 30s
Godot rust script now supports enums and custom types
CI #218: Pull request #45 synchronize by TitanNano
August 23, 2024 11:33 5m 24s jovan/rust_script_enums
August 23, 2024 11:33 5m 24s
Car stuck check should be physics tick agnostic
CI #216: Pull request #44 opened by TitanNano
August 23, 2024 11:26 6m 3s jovan/stuck_cars
August 23, 2024 11:26 6m 3s
Export nodes directly (#43)
CI #215: Commit 166e27e pushed by TitanNano
August 20, 2024 15:29 6m 40s master
August 20, 2024 15:29 6m 40s