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Updated costs to align with main
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SonjaMcNeilly committed Oct 17, 2023
1 parent a1a25c2 commit e24316a
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions source/core/src/main/com/csse3200/game/screens/TowerType.java
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public enum TowerType {
WEAPON("Weapon Tower", "weapon_tower", "The Weapon Tower is a simple and basic turret that fires rapid shots at enemies dealing damage over time.",
0, "15", "images/turret-select/Weapon-Tower-Default.png", "images/turret-select/weapon-tower-selected.png"),
0, "50", "images/turret-select/Weapon-Tower-Default.png", "images/turret-select/weapon-tower-selected.png"),
TNT("TNT Tower", "tnt_tower", "The TNT Tower explodes when touched, dealing area damage to groups of enemies.",
1, "30", "images/turret-select/tnt-tower-default.png", "images/turret-select/tnt-tower-selected.png"),
1, "50", "images/turret-select/tnt-tower-default.png", "images/turret-select/tnt-tower-selected.png"),
DROID("Droid Tower", "droid_tower", "Droid Towers are basic military towers that deal damage to enemies and slow down enemies",
2, "45", "images/turret-select/droid-tower-default.png", "images/turret-select/droid-tower-selected.png"),
2, "300", "images/turret-select/droid-tower-default.png", "images/turret-select/droid-tower-selected.png"),
WALL("Wall Tower", "wall", "The Wall Tower creates barriers to block enemy paths, slowing down their progress.",
3, "45", "images/turret-select/wall-tower-default.png", "images/turret-select/wall-tower-selected.png"),
3, "200", "images/turret-select/wall-tower-default.png", "images/turret-select/wall-tower-selected.png"),
FIRE("Fire Tower", "fire_tower", "The Fire Tower emits flames, causing damage over time to enemies caught in its fiery radius.",
4, "45", "images/turret-select/fire-tower-default.png", "images/turret-select/fire-tower-selected.png"),
4, "300", "images/turret-select/fire-tower-default.png", "images/turret-select/fire-tower-selected.png"),
STUN("Stun Tower", "stun_tower", "The Stun Tower releases electric shocks that temporarily immobilize and damage enemies.",
5, "45", "images/turret-select/stun-tower-default.png", "images/turret-select/stun-tower-selected.png"),
5, "500", "images/turret-select/stun-tower-default.png", "images/turret-select/stun-tower-selected.png"),
INCOME("Mine Tower", "income_tower", "The Mine Tower generates additional in-game currency over time.",
6, "10", "images/turret-select/mine-tower-default.png", "images/turret-select/mine-tower-selected.png"),
6, "100", "images/turret-select/mine-tower-default.png", "images/turret-select/mine-tower-selected.png"),
PIERCE("Pierce Tower", "", "The Pierce Tower fires a projectile that pierces through targets and does not dissipate upon contact.",
6, "0", "images/turret-select/pierce-tower-default.png", "images/turret-select/pierce-tower-selected.png"),
6, "400", "images/turret-select/pierce-tower-default.png", "images/turret-select/pierce-tower-selected.png"),
RICOCHET("Ricochet Tower", "", "The Ricochet Tower fires a projectile that upon contact does damage and changes direction",
7, "0", "images/turret-select/ricochet-tower-default.png", "images/turret-select/ricochet-tower-selected.png"),
7, "400", "images/turret-select/ricochet-tower-default.png", "images/turret-select/ricochet-tower-selected.png"),
FIREWORK("Firework Tower", "", "The Firework Tower fires a projectile that splits on contact with its target",
8, "0", "images/turret-select/firework-tower-default.png", "images/turret-select/firework-tower-selected.png");
8, "400", "images/turret-select/firework-tower-default.png", "images/turret-select/firework-tower-selected.png");

private final String towerName;
private final String skinName;
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