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[Team 1] New special feature mobs for waves #237

Closed
13 tasks done
cindyle1 opened this issue Oct 6, 2023 · 0 comments · Fixed by #245 or #266
Closed
13 tasks done

[Team 1] New special feature mobs for waves #237

cindyle1 opened this issue Oct 6, 2023 · 0 comments · Fixed by #245 or #266
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@cindyle1
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cindyle1 commented Oct 6, 2023

Description

Task: New special feature mobs for waves.
Feature: Feature which this tasks contributes to implementing

These new mobs will have effects to differentiate themselves from the general melee and ranged mobs. Players will be able to distinguish each mob and plan towers according to the effect of that mob. So, the existing general mobs right now will just be basic melee or ranged mobs.

Example

  • Waves: Depending on which wave, a specific feature mob will be spawned. E.g On wave 5, the dodging mobs will be spawned.

Dependencies

  • Finalisation of mob packs

Milestones

Ice Planet

  • Revert existing mobs to be general melee and ranged (Oct. 10)
  • Implement splitting mob (Oct. 12)
  • Add animations (Oct. 13)

Desert Planet

  • Revert existing mobs to be general melee and ranged (Oct. 10)
  • Implement dodging mob (Oct. 11)
  • Implement splitting mob (Oct. 12)
  • Add animations (Oct. 13)

Fire Planet

  • Revert existing mobs to be general melee and ranged (Oct. 10)
  • Implement dodging mob (Oct. 11)
  • Implement splitting mob (Oct. 12)
  • Implement reflecting mob (Oct. 12)
  • Add animations (Oct. 13)

Completion Deadline: Oct. 15

Documentation

Member

@cindyle1 cindyle1 added the task label Oct 6, 2023
@cindyle1 cindyle1 added this to the Sprint 4 milestone Oct 6, 2023
@MiniSoda17 MiniSoda17 linked a pull request Oct 12, 2023 that will close this issue
@MiniSoda17 MiniSoda17 moved this from Todo to Done in 2023 Studio 3 Project Oct 15, 2023
@MiniSoda17 MiniSoda17 linked a pull request Oct 17, 2023 that will close this issue
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