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Team 7 - Fix code smells for the towers #289
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93d4bf4
Fix redundant blocks from previous commits
lenhatminh451 2e8a55c
Fix 4 code smells in WallTowerDestructionTask & refix a string format…
lenhatminh451 6112ea4
Fix 12 code smells in BombshipCombatTask
lenhatminh451 6789360
Fix 8 code smells in BombshipWanderTask
lenhatminh451 9441faa
Remove unused imports and redundant blocks
lenhatminh451 b2cef1c
Fix 12 code smells in TowerFactory and WallTowerAnimationController
lenhatminh451 d0689cc
Fix code smells (remove public) in task tests
lenhatminh451 da22a69
Fix code smells in tower configs: set private fields + add getters
lenhatminh451 bf99946
Fix code smells in remaining task tests + BombshipFactory
lenhatminh451 ce87c1b
Fix code smells in BaseTowerConfigs: set private fields + add getters
lenhatminh451 66e8299
Merge branch 'main' into Team-7--Code-Smells
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2 changes: 0 additions & 2 deletions
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source/core/src/main/com/csse3200/game/components/tower/FireTowerAnimationController.java
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2 changes: 0 additions & 2 deletions
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source/core/src/main/com/csse3200/game/components/tower/StunTowerAnimationController.java
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Does the Bombship not target enemies, and is it handled somewhere else? why has this been commented out?
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This combat task still needs more functionalities; I just commented to check if it can fix the code smells and make it easier for us to continue to develop it later.