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C++ Spawner #1122

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C++ Spawner #1122

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Commits on Nov 8, 2024

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  2. Extend BaseUnit to accept more than one entry, use all values from Bu…

    …ildConst, BuildRefinery, BuildFactory (#1073)
    
    Co-authored-by: CCHyper <[email protected]>
    ZivDero and CCHyper committed Nov 8, 2024
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  5. Reimplement trigger actions, events, implement TS-patches trigger act…

    …ions, implement auto-saves (#1124)
    ZivDero committed Nov 8, 2024
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  6. A number of smaller features

    ZivDero committed Nov 8, 2024
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  8. Refactor and cleanup

    Fix a crash with "Destroy Trigger" action when a trigger deleted itself
    
    Patch AI Triggers MultiSide
    
    Fix crash with CanAttackNeutrals
    
    Remove outdated patches
    
    Add helper comment about TActions and allow Add Credits to subtract credits
    
    Co-authored-by: ZivDero <[email protected]>
    
    Refactor
    
    Fix bug where the player's side was not properly set beyond 1
    
    Fix ActLike being set to -1 for all houses but Special and Neutral
    
    Read houses after spawn positions are determined
    
    Spectators are now Observers for consistency
    
    Fix random spawns
    ZivDero committed Nov 8, 2024
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  10. Fixes and refactor

    Clean up observer stuff
    
    Read houses earlier again
    
    Fix crash with AI Triggers
    
    Replace multiplayer score calculation
    
    Fix VQAs crashing
    
    Remove outdated hook
    
    Re-do auto-surrender
    
    Fix the save event
    ZivDero committed Nov 8, 2024
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  12. Reimplement Start_Scenario

    ZivDero committed Nov 8, 2024
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  17. Add 2 MP difficulties

    ZivDero committed Nov 8, 2024
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  19. Make AllyReveal reveal objects to allies automatically

    Also fix Ambush mission
    ZivDero committed Nov 8, 2024
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  21. Add unit promotion indicators

    Also make units Look() on promotion
    ZivDero committed Nov 8, 2024
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  22. Document DifficultyName

    ZivDero committed Nov 8, 2024
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