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C++ Spawner #1122
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C++ Spawner #1122
Commits on Nov 8, 2024
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Extend BaseUnit to accept more than one entry, use all values from Bu…
…ildConst, BuildRefinery, BuildFactory (#1073) Co-authored-by: CCHyper <[email protected]>
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Reimplement trigger actions, events, implement TS-patches trigger act…
…ions, implement auto-saves (#1124)
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Add support for more than two sides for Sidebar, Speech and Loading S…
…creens. (#921) Co-authored-by: ZivDero <[email protected]>
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Fix a crash with "Destroy Trigger" action when a trigger deleted itself Patch AI Triggers MultiSide Fix crash with CanAttackNeutrals Remove outdated patches Add helper comment about TActions and allow Add Credits to subtract credits Co-authored-by: ZivDero <[email protected]> Refactor Fix bug where the player's side was not properly set beyond 1 Fix ActLike being set to -1 for all houses but Special and Neutral Read houses after spawn positions are determined Spectators are now Observers for consistency Fix random spawns
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Clean up observer stuff Read houses earlier again Fix crash with AI Triggers Replace multiplayer score calculation Fix VQAs crashing Remove outdated hook Re-do auto-surrender Fix the save event
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Make AllyReveal reveal objects to allies automatically
Also fix Ambush mission
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