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Meeting Notes
Kyler Li edited this page Feb 15, 2023
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Meetings notes have been shifted to a folder in the Google Drive.
- New member!
- Meeting notes location
- Check in
- Talk about workload
- Now in Google docs
- Decided on blue background
- Kept rendering
- Dividing into sections
- Workload divvied in project
- Terminology
- Foreground is non asset foreground elements
- Foreground assets are the tiles, detail stuff, etc.
- Midground are layers in between the foreground
- Background is the back most layer
- Bingus
- Dream cat?
- Nothing
- Finished 2-3 pieces of music (all in wiki)
- Next layer 1 theme
- Title
- Layer 3 theme
- Go over action items
- Level creator!
- Fix level editor - Kyler
- Figure out new artist - Regina
- Get layer 1 concept fully finished - Diane and Regina
- Continue to work on level design and music - David
- still has some bugs, will fix
- Current background has a beginning part, middle and end part
- Middle part will be repeated/made so it can be repeated and well
- Main art will be sort of Sky: Children of the Light themed
- Michael working on opening and layer 3
- working on them at the same time for like motif stuff
- Also working on layer 1
- Night vision with POV (mentioned earlier in the notes) (second layer?)
- As a cat, player has cat to do something that causes corruption to react (third layer?)
- Tentacle in ground that would be like the red and blue blocks in super mario (where one is always out, and one is always in)
- Hairball in cat form that shoots to like push a button or something (possible redundant?)
- Cat can mutate or something to show eldritch influence (maybe)
- Can go through areas they cant go through before
- Increased movement?
- Go over action items
- Create something cohesive of layer 1 with foreground bg and other stuff like that
- Get level design done with tiles
- Cat MC design - Regina
- MC cat animations
- Jump
- Run
- Wall hang
- Wall jump
- MC human animations
- Jump
- Run
- Picking stuff up
- Holding things
- Different orientation tiles
- New one might be layer 1
- Old one will probably be layer 2
- Will be 8 bit to be more cutesy
- Make the track 8 bit too
- Design is finished
- Cape color might change
- Some tiles are finished
- Rock with grass on top
- Dirt with grass on top
- Actual layer design also finished (in terms of gameplay)
- Background design is finished too
- Think of mechanics and puzzle elements for use within layer 1
- Decide on the special cat feature
- Decide on the main character's cat feature
- Decide on how items will be represented on the character
- Sort out the Pinterest board - Regina
- Work on MC design - Regina
- Start designing layer 1 - Diana
- Work on cat -> human and vice versa transitions - Michael
- Continue working on music - David
- uhhh chill or something idk - Kyler
- Grey cave house vibe
- Light shining from holes in the wall of the pit
- Forage taking over the houses and stuff
- Pixel or 2d art?
- 2d art would take too long
- Pixel with mix of 2d (if time allows)
- Mysterious rather than cutesy
- Fantasy mix
- Layer 1: Turn into cat
- Layer 2: Claws for wall hanging (make level design much more vertical) ?
- Layer 3: Night vision?
- Masked
- Silent protagonist
- No gender
- Caped
- Decide later whether we want to have murals or to tell story through environment only.
- Bingus cats?
- Cats with a third eye would be kinda random and unexplained
- Just a random dog somewhere
- By Wednesday, have 2-3 additional main character sketches - Regina
- By Friday, have concept art of decided character in various poses - Regina
- Basic movement for cat and human - Kyler