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Adjusting homes or workplaces

algernon-A edited this page Aug 9, 2020 · 1 revision

The mod provides two main methods to adjust or override its calculations for buildings.

Manual override (per building type)

The mod's calculations for the number of homes or workplaces can be manually overriden in the mod's building editor.

There are two ways to access the building editor:

  • Click on a building to open the building info panel, then press the 'Realistic population' button; or
  • Use the hotkey - default Alt+E - to open the editor panel.

Changes made here will apply to all instances of that building (but won't affect other buildings) - for example, setting Farm Building 01 to have 5 jobs will make all Farm Building 01 buildings on your map have 5 jobs; but Farm Building 02 won't be affected. This enables you to make fine-grained customisations to suit your own individual requirements.

Calculation adjustments

The factors that the mod uses for its calculations can also be adjusted, for each type of building category (service, subservice, and level).

This can be done in the mod's options panel, where all the key calculation values for each building cateogry are editable. This lets you easily change the electricity and water consuption, garbage and sewage production, and tax base for each category of building (amounts are per household for residential buildings, or per worker for employment buildings).

You can also change the two key factors the mod uses to calculate households and workplaces in a building - the area per household/worker, and the floor height (used to calculate the number of floors in a building, and hence its total floor area). Naturally, increasing the area per household/worker will reduce the number of households/workers in that category. Changing the number of floors will also affect this count, but will have a proportionately greater impact on taller buildings than on smaller ones.