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Channels arriving triggers extra react state manipulation in callbacks. See channel version being incremented (setOneChannelLoaded) which leads to ChannelUpdater re-render, which has lots of dependencies on version in several useeffects.
Expected Behavior
Hopefully we can find ways to reduce the amount of react cpu processing during T playback.
The text was updated successfully, but these errors were encountered:
idea: during playback, figure out what is the minimal stuff that needs to update (e.g. transfer function editor display only when it is open, and nothing else) and create a targeted code path that only updates that stuff ...?
Description
Channels arriving triggers extra react state manipulation in callbacks. See channel version being incremented (setOneChannelLoaded) which leads to ChannelUpdater re-render, which has lots of dependencies on version in several useeffects.
Expected Behavior
Hopefully we can find ways to reduce the amount of react cpu processing during T playback.
The text was updated successfully, but these errors were encountered: