Releases: anoutsider/advanced-logistics-system
Releases · anoutsider/advanced-logistics-system
advanced-logistics-system_0.5.1
- Upgrade for factorio version 0.15.x - mickael9
- Improve search functionality
- Change default GUI input key to "N"
advanced-logistics-system_0.3.2
- Remove chest names preloading
- Add null check to number formatting fucntions
- Add German Locale
advanced-logistics-system_0.4.0
- Upgrade for factorio version 0.14.x
advanced-logistics-system_0.3.1
- Various bug fixes and init code imporvement for old and new installs - mickael9
- Improvement to the search events and GUI - mickael9
- Fix for Factorissimo and 0 radius roboports - mickael9
- Change default close gui input key to "Shift + ESC" this can be customized from the game options, but if you use a key like "E" it i will break it's default game behaviour
advanced-logistics-system_0.3.0
- Compatibility update for factorio 0.13
- Use dynamic sprites for all item and GUI icons
- Add a custom input/key to toggle the mod view on and off, and another separate custom input to close it - can be customized from the game options menu
- Update the networks filter list to be scrollable and searchable, and triggering network selection when clicking a network name in the list
- Add search to the main networks view
- Add chest filters to the disconnected chests view
- Add descriptive and informational tooltips to various GUI elements
- Change all search functionality to use "on_gui_text_changed" instead of on_tick and click events
- Change checkbox functionality to use "on_gui_checked_state_changed" for network filters instead of click events
- Misc GUI and style fixes and updates
advanced-logistics-system_0.2.13
- Fixed an issue with the on_configuration_changed not properly checking for mod_changes.
- Added compatibility for gravestone mod, and other mods that add non craftable items to the the game.
advanced-logistics-system_0.2.12
- Fixed an issue with the mod activation code that was causing noticable performance issues even when the mod is idle, Thanks to Tetyron and Rseding91.
- Fixed an issue where newly placed logistics chests weren't being added to the proper logistic network data table.
- Updated the code used to save Network names, and also added better logic for setting/getting the networks index.
- Updated the network filters code, which should now update the filters used whenever a network doesn't exist anymore or when a network's index is changed.
- Added a new remote interface function "activateSystem" that takes a "player" parameter, and can be used to activate the mod at any time, without having to rely on research requirments.
advanced-logistics-system_0.2.11
- Fixed an issue with the ghost character controller on remote chest view being attacked by biters.
- Added proper destruction to the ghost character controller when exiting remote chest view.
- Added chest tables checks to prevent errors on scenario and campaign modes.
advanced-logistics-system_0.2.9
- Update for factorio 0.12.12
- Reworked the logic for saving network names, using cell position as keys instead of numerical indexes
advanced-logistics-system_0.2.10
- Fixed a bug with network filters using old network indexes