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advanced-logistics-system_0.2.12

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@anoutsider anoutsider released this 15 Apr 07:21
· 42 commits to master since this release
  • Fixed an issue with the mod activation code that was causing noticable performance issues even when the mod is idle, Thanks to Tetyron and Rseding91.
  • Fixed an issue where newly placed logistics chests weren't being added to the proper logistic network data table.
  • Updated the code used to save Network names, and also added better logic for setting/getting the networks index.
  • Updated the network filters code, which should now update the filters used whenever a network doesn't exist anymore or when a network's index is changed.
  • Added a new remote interface function "activateSystem" that takes a "player" parameter, and can be used to activate the mod at any time, without having to rely on research requirments.