advanced-logistics-system_0.2.12
anoutsider
released this
15 Apr 07:21
·
42 commits
to master
since this release
- Fixed an issue with the mod activation code that was causing noticable performance issues even when the mod is idle, Thanks to Tetyron and Rseding91.
- Fixed an issue where newly placed logistics chests weren't being added to the proper logistic network data table.
- Updated the code used to save Network names, and also added better logic for setting/getting the networks index.
- Updated the network filters code, which should now update the filters used whenever a network doesn't exist anymore or when a network's index is changed.
- Added a new remote interface function "activateSystem" that takes a "player" parameter, and can be used to activate the mod at any time, without having to rely on research requirments.