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AssaultCube v1.1.0.0

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released this 20 Jan 08:21
· 8278 commits to master since this release

Released: 4th August 2010

Gameplay

  • New mastermode 'match'.
  • Real spectators.
  • Survivor and team survivor now spawn one pickup group during every round (announce after 5 seconds, spawn after 15 seconds).
  • Removed the possibility to throw nades during arena intermission (in team modes).
  • Join multiplayer games always as spectator (like classic deathcam: press attack to spawn into an active team).
  • New VoiceComs.

Server

  • Anti-cheat.
  • Always record demos.
  • Simplified server wizard (no more 'masterserver'-question).
  • Record all team chat messages.
  • Chat message distribution for spectators and mastermode 'match'.
  • Add 'minutes remaining' to the filenames of aborted demo recordings.
  • Include list of players in demo header.
  • Discard demos with less than 10 seconds.
  • Blank out some CSL info during match mode.
  • Collect uplink quality statistics.
  • Akimbo bug fixed.

Client

  • IRCify: supports /me, highlighting, /ignore & /muteplayer
  • Map preview pictures in map menu.
  • Favourite icons in serverbrowser.
  • Show server bandwidth quality in serverbrowser.
  • Support F5 in serverinfo-display, and F2
  • Optional old-fashioned gunstat display.
  • Support alternative fonts in menus.
  • Improved radarimage and ability to save it to file (mapshot).
  • Extended colour-palette for text output.
  • Included a number of event-hooks for CubeScript.
  • Added interactive sensitivy-trainer (findsens).
  • Allow starting maps/demos via CLI parameters (--loadmap & --loaddemo).

Editing

  • Mapshrink: reduce the world size (undo 'mapenlarge').
  • Movemap: move the whole map in any direction.
  • Selectionrotate: rotate the selected map area in 90 degree steps.
  • Selectionflip: mirror the selected map area at the x- or y-axis.
  • New playerclip-entity: define no-go areas where nades can be thrown through.
  • Entity sparklies can be shown/hidden in groups.

Code

  • Cleaned up entity.h
  • New playerskin handling (change only on respawn).
  • Fully server-side team management.
  • New masterserver also uses ENet now.
  • i18n capabilities added; for now, only a German translation is provided.

Docs

  • Assist writing of missing reference entries