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Retain bins from frame to frame. #17698
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7b54412
Retain bins from frame to frame.
pcwalton dbb7426
"before" -> "above"
pcwalton 90fdd40
Fix `deferred_rendering`
pcwalton a287a6d
Unbreak shadows
pcwalton 5cd0c27
Merge remote-tracking branch 'origin/main' into retained-bins-2
pcwalton 1d27b20
Fix 2D meshes
pcwalton 642dc7a
Merge remote-tracking branch 'origin/main' into retained-bins-2
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This makes sense since we are entirely using main entity in the mesh-material 3d stuff but part of me wants to modify the phase item api to declare that you either are using a render entity or a main entity rather than both which is just confusing. A problem for a future refactor.
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The API needs an overhaul--much of it is pure legacy.
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Yup. And that is definitely a separate PR. :)