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Pull requests: bevyengine/bevy
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Incorporate OIT into MeshPipelineKey used by the LineGizmoPipeline
A-Rendering
Drawing game state to the screen
#17946
opened Feb 20, 2025 by
mweatherley
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Make Utility functions and types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Parallel<T>
more T: !Default
accessible
A-Utils
#17943
opened Feb 20, 2025 by
ItsDoot
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Fix observer/hook OnReplace and OnRemove triggering when removing a bundle even when the component is not present on the entity
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Only despawn scene entities still in the hierarchy
A-Scenes
Serialized ECS data stored on the disk
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
many-cameras
option for many_buttons
A-UI
#17935
opened Feb 19, 2025 by
ickshonpe
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extract_text_shadows
camera query fix
A-Rendering
#17930
opened Feb 19, 2025 by
ickshonpe
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ComputedNodeTarget
improvements
A-Rendering
#17929
opened Feb 19, 2025 by
ickshonpe
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Add AnnularSector primitive shape
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17928
opened Feb 18, 2025 by
RJ
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Make CursorGrabMode a State
D-Trivial
Nice and easy! A great choice to get started with Bevy
#17920
opened Feb 18, 2025 by
Atlas16A
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Node::transform
field
A-Transform
#17919
opened Feb 17, 2025 by
ickshonpe
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Unrequire Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
VisibilityClass
from Node
A-UI
#17918
opened Feb 17, 2025 by
ickshonpe
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Update smol_str requirement from 0.2 to 0.3
A-Cross-Cutting
Impacts the entire engine
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17912
opened Feb 17, 2025 by
mnmaita
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Anonymous ghost nodes
A-ECS
Entities, components, systems, and events
A-UI
Graphical user interfaces, styles, layouts, and widgets
Implemented Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComputedNode.logical_size()
method, returns node size after accounting for window scale
A-UI
#17907
opened Feb 17, 2025 by
bsibb22
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Change ChildOf to Childof { parent: Entity} and support deriving Relationship and RelationshipTarget with named structs
#17905
opened Feb 17, 2025 by
Bleachfuel
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GhostNode
trait
A-ECS
#17901
opened Feb 17, 2025 by
ickshonpe
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Use global binding arrays for bindless resources.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Added top level Runtime information about types
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
reflect_documentation
feature flag.
A-Reflection
#17892
opened Feb 17, 2025 by
AlephCubed
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Fix 1x1 dds textures being interpreted as 1-dimensional
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17890
opened Feb 17, 2025 by
rparrett
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Add Load files from disk to use for things like images, models, and sounds
C-Dependencies
A change to the crates that Bevy depends on
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
http
& https
asset sources (clean commit history)
A-Assets
#17889
opened Feb 17, 2025 by
mrchantey
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