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Pull requests list

Incorporate OIT into MeshPipelineKey used by the LineGizmoPipeline A-Rendering Drawing game state to the screen
#17946 opened Feb 20, 2025 by mweatherley Loading…
Make Parallel<T> more T: !Default accessible A-Utils Utility functions and types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17943 opened Feb 20, 2025 by ItsDoot Loading…
Fix observer/hook OnReplace and OnRemove triggering when removing a bundle even when the component is not present on the entity A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17942 opened Feb 20, 2025 by andriyDev Loading… 0.16
Only despawn scene entities still in the hierarchy A-Scenes Serialized ECS data stored on the disk D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17938 opened Feb 19, 2025 by cart Loading… 0.16
many-cameras option for many_buttons A-UI Graphical user interfaces, styles, layouts, and widgets C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17935 opened Feb 19, 2025 by ickshonpe Loading…
extract_text_shadows camera query fix A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17930 opened Feb 19, 2025 by ickshonpe Loading…
ComputedNodeTarget improvements A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets A-Windowing Platform-agnostic interface layer to run your app in C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17929 opened Feb 19, 2025 by ickshonpe Loading…
Add AnnularSector primitive shape A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17928 opened Feb 18, 2025 by RJ Loading…
Make CursorGrabMode a State D-Trivial Nice and easy! A great choice to get started with Bevy
#17920 opened Feb 18, 2025 by Atlas16A Loading…
Node::transform field A-Transform Translations, rotations and scales A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17919 opened Feb 17, 2025 by ickshonpe Loading…
Unrequire VisibilityClass from Node A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17918 opened Feb 17, 2025 by ickshonpe Loading…
Parallelize prepare_assets::<T> systems
#17914 opened Feb 17, 2025 by brianreavis Loading…
Update smol_str requirement from 0.2 to 0.3 A-Cross-Cutting Impacts the entire engine C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17912 opened Feb 17, 2025 by mnmaita Loading…
Anonymous ghost nodes A-ECS Entities, components, systems, and events A-UI Graphical user interfaces, styles, layouts, and widgets
#17908 opened Feb 17, 2025 by ickshonpe Draft
Implemented ComputedNode.logical_size() method, returns node size after accounting for window scale A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17907 opened Feb 17, 2025 by bsibb22 Loading…
Small Commands error handling cleanup
#17904 opened Feb 17, 2025 by JaySpruce Loading…
GhostNode trait A-ECS Entities, components, systems, and events A-UI Graphical user interfaces, styles, layouts, and widgets X-Controversial There is active debate or serious implications around merging this PR
#17901 opened Feb 17, 2025 by ickshonpe Loading…
Add byte information to PositionedGlyph
#17900 opened Feb 17, 2025 by bytemunch Loading…
Use global binding arrays for bindless resources. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17898 opened Feb 17, 2025 by pcwalton Loading… 0.16
Fix NonMesh draw command item queries
#17893 opened Feb 17, 2025 by brianreavis Loading…
Added top level reflect_documentation feature flag. A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17892 opened Feb 17, 2025 by AlephCubed Loading…
Fix 1x1 dds textures being interpreted as 1-dimensional A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17890 opened Feb 17, 2025 by rparrett Loading…
Add http & https asset sources (clean commit history) A-Assets Load files from disk to use for things like images, models, and sounds C-Dependencies A change to the crates that Bevy depends on C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#17889 opened Feb 17, 2025 by mrchantey Loading…
ProTip! Find all pull requests that aren't related to any open issues with -linked:issue.