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Fix motion vector computation after #17688. #17717
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644d9ef
Fix motion vector computation after #17688.
pcwalton bae2d3b
Merge remote-tracking branch 'origin/main' into count-frames-for-moti…
pcwalton 636e58b
Fix meshlets
pcwalton fa60b0a
Remove `FrameNumber` in favor of `FrameCount`
pcwalton f202a12
Merge remote-tracking branch 'origin/main' into count-frames-for-moti…
pcwalton ea2029d
Try to fix motion blur properly.
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -125,7 +125,6 @@ impl InstanceManager { | |
None, | ||
None, | ||
None, | ||
None, | ||
); | ||
|
||
// Append instance data | ||
|
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Original file line number | Diff line number | Diff line change | ||||
---|---|---|---|---|---|---|
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@@ -4,6 +4,7 @@ use std::sync::OnceLock; | |||||
use bevy_asset::Assets; | ||||||
use bevy_ecs::prelude::*; | ||||||
use bevy_math::Mat4; | ||||||
use bevy_render::mesh::Mesh3d; | ||||||
use bevy_render::sync_world::MainEntityHashMap; | ||||||
use bevy_render::{ | ||||||
batching::NoAutomaticBatching, | ||||||
|
@@ -25,7 +26,7 @@ use bevy_transform::prelude::GlobalTransform; | |||||
pub const MAX_JOINTS: usize = 256; | ||||||
|
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/// The location of the first joint matrix in the skin uniform buffer. | ||||||
#[derive(Component)] | ||||||
#[derive(Component, Clone, Copy)] | ||||||
pub struct SkinIndex { | ||||||
/// The byte offset of the first joint matrix. | ||||||
pub byte_offset: u32, | ||||||
|
@@ -232,3 +233,18 @@ pub fn no_automatic_skin_batching( | |||||
commands.entity(entity).try_insert(NoAutomaticBatching); | ||||||
} | ||||||
} | ||||||
|
||||||
pub fn mark_meshes_as_changed_if_their_skins_changed( | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. For consistency:
Suggested change
It would be nice to port all this to 2D as well... :) |
||||||
mut skinned_meshes_query: Query<(&mut Mesh3d, &SkinnedMesh)>, | ||||||
changed_joints_query: Query<Entity, Changed<GlobalTransform>>, | ||||||
) { | ||||||
for (mut mesh, skinned_mesh) in &mut skinned_meshes_query { | ||||||
if skinned_mesh | ||||||
.joints | ||||||
.iter() | ||||||
.any(|&joint| changed_joints_query.contains(joint)) | ||||||
{ | ||||||
mesh.set_changed(); | ||||||
} | ||||||
} | ||||||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -60,4 +60,5 @@ struct View { | |
frustum: array<vec4<f32>, 6>, | ||
color_grading: ColorGrading, | ||
mip_bias: f32, | ||
frame_count: u32, | ||
}; |
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Why call it timestamp if it's a frame count?
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Maybe
frame_count_when_updated
or something like that? That seems to be the semantics of it.