Only despawn scene entities still in the hierarchy #17938
+11
−2
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Fixes #17883
Objective + Solution
When doing normal scene root entity despawns (which are notably now recursive), do not despawn instanced entities that are no longer in the hierarchy.
(I would not classify this as a bug, but rather a behavior change)
Migration Guide
If you previously relied on scene entities no longer in the hierarchy being despawned when the scene root is despawned , use
SceneSpawner::despawn_instance()
instead.