Incorporate OIT into MeshPipelineKey used by the LineGizmoPipeline #17946
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Objective
Fixes #17945
Solution
Check if the view being extracted has OIT enabled and incorporate the associated bit into the mesh pipeline key.
I basically have no idea what's going on in the renderer, so let me know if I missed something, which is extraordinarily possible.
Testing
I modified the
order_independent_transparency
example to put everything on the default render layer and render a gizmo at the origin. Previously, this would cause the application to panic.