Material, mesh, skin extraction optimization #17976
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Objective
The extraction systems for materials, meshes, and skins previously iterated over
RemovedComponents<ViewVisibility>
in addition to more specific variants likeRemovedComponents<MeshMaterial3d<M>>
. This caused each system to loop through and check many irrelevant despawned entities—sometimes multiple times. With many material types, this overhead added up and became noticeable in frames with many despawns.Solution
This PR removes superfluous
RemovedComponents
iteration forViewVisibility
andGlobalTransform
, ensuring that we only iterate over the most specificRemovedComponents
relevant to the system (e.g., material components, mesh components). This is guaranteed to match what the system originally collected.Before (red) / After (yellow):