render the frame that triggers outdoor combat #483
Merged
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Something that's been janky for a while is that the overworld state doesn't redraw just before outdoor combat starts, so it looks like the monster is still 1 square away from you when logically you're touching, which triggers the fight. This leads to possible instances of #237 but might not be the only explanation for that bug.
Anyway, a pretty simple fix added the visual clarity we want.