Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

refactor: Unzip Android deps*.zip #5907

Closed
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
9 changes: 0 additions & 9 deletions android/.gitignore
Original file line number Diff line number Diff line change
@@ -1,20 +1,11 @@
!config/
!deps*.zip
*.iml
.cxx
.DS_Store
.externalNativeBuild
.gradle
/.idea/libraries
/.idea/workspace.xml
/app/jni/SDL2
/app/jni/SDL2_image
/app/jni/SDL2_mixer
/app/jni/SDL2_ttf
/app/jni/libintl-lite
/app/jni/libhidapi
/app/jni/lua
/app/jni/mpg-123
/app/build
/build
/captures
Expand Down
20 changes: 1 addition & 19 deletions android/app/build.gradle
Original file line number Diff line number Diff line change
Expand Up @@ -64,11 +64,6 @@ if (localProperties.getProperty('abi_x86_64') != null) {
abi_x86_64 = localProperties.getProperty("abi_x86_64").toBoolean()
}

def deps = getProperty("deps")
if (localProperties.getProperty('deps') != null) {
deps = localProperties.getProperty("deps")
}

def override_version = getProperty("override_version")
if (localProperties.getProperty('override_version') != null) {
override_version = localProperties.getProperty("override_version")
Expand Down Expand Up @@ -106,7 +101,6 @@ if (localProperties.getProperty('override_ndkVersion') != null) {

println("Using [ njobs]: $njobs")
println("Using [ localize]: $localize")
println("Using [ deps]: $deps")
println("Using [ override_version]: $override_version")
println("Using [version_header_path]: $version_header_path")
println("Using [ compileSdkVersion]: $override_compileSdkVersion")
Expand All @@ -122,9 +116,6 @@ println("Using [ abi_x86_64]: $abi_x86_64")
if (!abi_arm_32 && !abi_arm_64 && !abi_x86_32 && !abi_x86_64) {
throw new GradleException("All supported ABI properties are set to false!")
}
if (!file(deps).exists()) {
throw new GradleException("Dependencies file does not exist:" + deps)
}

if (!override_version.isEmpty()) {
if (version_header_path.isEmpty()) {
Expand All @@ -134,14 +125,6 @@ if (!override_version.isEmpty()) {
}
}

task unzipDeps(type: Copy) {
println("Using dependencies file: $deps")
def zipFile = new File("$deps")
def outputDir = new File('.')
from zipTree(zipFile)
into outputDir
}

task makeLocalization(type: Exec) {
if (localize) {
println("Building with localization'")
Expand All @@ -166,8 +149,7 @@ task makeLocalization(type: Exec) {
}

makeLocalization
unzipDeps.dependsOn makeLocalization
preBuild.dependsOn unzipDeps
preBuild.dependsOn makeLocalization

android {
namespace "com.cleverraven.cataclysmdda"
Expand Down
Binary file removed android/app/deps.zip
Binary file not shown.
Binary file removed android/app/deps_debug.zip
Binary file not shown.
20 changes: 20 additions & 0 deletions android/app/jni/SDL2/Android.mk
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
LOCAL_PATH := $(call my-dir)

###########################
#
# SDL prebuilt shared library
#
###########################

include $(CLEAR_VARS)

LOCAL_MODULE := SDL2

LOCAL_C_INCLUDES := $(LOCAL_PATH)/include

LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)

LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libSDL2.so

include $(PREBUILT_SHARED_LIBRARY)

20 changes: 20 additions & 0 deletions android/app/jni/SDL2/COPYING.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@

Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <[email protected]>

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

Binary file added android/app/jni/SDL2/arm64-v8a/libSDL2.so
Binary file not shown.
Binary file added android/app/jni/SDL2/armeabi-v7a/libSDL2.so
Binary file not shown.
136 changes: 136 additions & 0 deletions android/app/jni/SDL2/include/SDL.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,136 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <[email protected]>

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

/**
* \file SDL.h
*
* Main include header for the SDL library
*/


#ifndef SDL_h_
#define SDL_h_

#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_metal.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_shape.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* As of version 0.5, SDL is loaded dynamically into the application */

/**
* \name SDL_INIT_*
*
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/* @{ */
#define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_SENSOR 0x00008000u
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
)
/* @} */

/**
* This function initializes the subsystems specified by \c flags
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);

/**
* This function initializes specific SDL subsystems
*
* Subsystem initialization is ref-counted, you must call
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
* If a subsystem is already loaded then this call will
* increase the ref-count and return.
*/
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);

/**
* This function cleans up specific SDL subsystems
*/
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);

/**
* This function returns a mask of the specified subsystems which have
* previously been initialized.
*
* If \c flags is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);

/**
* This function cleans up all initialized subsystems. You should
* call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* SDL_h_ */

/* vi: set ts=4 sw=4 expandtab: */
Loading
Loading