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Releases: cataclysmbnteam/Cataclysm-BN

Cataclysm-BN 0.1

04 Oct 23:42
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Changelog
  • PR: #851 Adding missing cookbooks by Secret-Cisco
  • PR: #1121 Speed up debug submap grid rendering by olanti-p
  • PR: #1159 Stop Aftershock from enabling CBM slots by olanti-p
  • PR: #1320 Add an option to display absolute overmap coordinates by DeltaEpsilon7787
  • PR: #1356 Dismantle unused legacy migrations feature by olanti-p
  • PR: #1357 Fix Dark Skies Above mod_tileset by olanti-p
  • PR: #1371 Mutant bears with mutant offal by Coolthulhu
  • PR: #1348 Rule Of Cool explosions v0.1 by DeltaEpsilon7787
  • PR: #1407 Fix bayonets breaking gun mode selection and pistol bayonet not working by Coolthulhu
  • PR: #1440 Blood Filter CBM update to remove Badly Poisoned status by KheirFerrum
  • PR: #1439 Make Air Filtration CBM Useful by KheirFerrum
  • PR: #1434 Fix tracking of volume of current music track when changing music volume in settings by olanti-p
  • PR: #1433 Remove libintl dependency and LOCALIZE build switch; fix MSVC release localization; properly like with wide curses in CMake build by olanti-p
  • PR: #1468 Power armour drain fix by KheirFerrum
  • PR: #1460 Make DEFAULT_HOTKEYS longer by SaintCirno9
  • PR: #1435 Add reversible Riot Control Turret Recipe by KheirFerrum
  • PR: #1461 Optimize electric grid by SaintCirno9
  • PR: #1438 ** Light Turret Recipe change, Turret Chassis recipe addition** by KheirFerrum
  • PR: #1458 Port ballistic damage type and preserve commit authorship info by anothersimulacrum
  • PR: #1467 Revive and rebalance royal jelly's curing ability by chaosvolt
  • PR: #1454 Update main menu tips for BN by chaosvolt
  • PR: #1474 Rename USE_HOME_DIR save/conf dir to cataclysm-bn by r7st
  • PR: #1476 Don't silently fail when attempting to modify vits by KheirFerrum
  • PR: #1485 Fix UPS reload crash again by Coolthulhu
  • PR: #1478 Routine i18n updates on 23 April 2022 by Coolthulhu
  • PR: #1473 Follow-up updates after ballistic damage PR by chaosvolt
  • PR: #1480 Fixed a compiler warnings (which are errors with -WError) of clang 13. by mooskagh
  • PR: #1483 Add max_pain_val to pain-causing parasites by chaosvolt
  • PR: #1442 Repair Nanobot Rebalance by KheirFerrum
  • PR: #1488 Update floor lamp construction and usage by chaosvolt
  • PR: #1492 Removed rock_pot References by KheirFerrum
  • PR: #1493 Follow-up updates to ballistic damage: armor by chaosvolt
  • PR: #1502 DDA port #46243: Make ACT_FETCH_REQUIRED possible in the dark (fixes game freeze) by SaintCirno9
  • PR: #1504 Fix worm null blood debugmsg again by Coolthulhu
  • PR: #1494 Don't animate if there is nothing to animate by OrenAudeles
  • PR: #1457 Obsolete useless hub01 basement by ghost
  • PR: #1498 Routine i18n updates on 30 April 2022 by Coolthulhu
  • PR: #1481 Remove handload quality distinction by KheirFerrum
  • PR: #1484 DDA port #53764: Add cursor navigation to the mutations UI by SaintCirno9
  • PR: #1503 Change highlighting for "Just for Fun" books. by KheirFerrum
  • PR: #1496 Large and Huge characters and heavy weapons by chaosvolt
  • PR: #1274 Prying doors with makeshift crowbar, take 2 by chaosvolt
  • PR: #1512 Consistency updates for bandoliers by chaosvolt
  • PR: #1515 Migrate from Issue template to issue form by scarf005
  • PR: #1517 Overhauling Specific Use Storage, part 4 by chaosvolt
  • PR: #1526 Fix crossbow gunmod compatibility by chaosvolt
  • PR: #1528 Fix quality-same-as-component not recognizing 2 items of same type by Coolthulhu
  • PR: #1525 [Desertpack] Fix elephant corpse vanishing bug by scarf005
  • PR: #1518 Routine i18n updates on 07 May 2022 by Coolthulhu
  • PR: #1524 Update outdated korean MOTD by scarf005
  • PR: #1521 Rebalance for rein and yoke recipes by chaosvolt
  • PR: #1511 Remove category from obsolete mutations by chaosvolt
  • PR: #1523 Allow workbenches simple-deconstruct into workbench item by scarf005
  • PR: #1508 Update Repair Nanobots by KheirFerrum
  • PR: #1568 Fix deconstructing autoclaves by chaosvolt
  • PR: #1567 Belatedly add documentation for crossbow flag by chaosvolt
  • PR: #1563 GO Fix parkings and roads by SzQ1
  • PR: #1556 Port over fix for siphoning with leather hoses by chaosvolt
  • PR: #1539 Routine i18n updates on 21 May 2022 by Coolthulhu
  • PR: #1534 Misc fixes for funnel, grid batteries, gravel by chaosvolt
  • PR: #1538 Fix helicopters silently failing to ascend by chaosvolt
  • PR: #1555 State inability to add a clothing mod up front by chaosvolt
  • PR: #1529 Fix 60x dupe bug between fertilizer and ammonium nitrate pellet by scarf005
  • PR: #1553 A house's wall tile replaced by a sidewalk tile (Win) #1482 by tyzegt
  • PR: #1544 Normalize electric tools' ridiculous power comsumption by scarf005
  • PR: #1570 Lintfix chemical recipe JSON by chaosvolt
  • PR: #1381 Port over New Hub01 sidequest by Zlorthishen
  • PR: #1519 Fix oddities with generic cooked offal by chaosvolt
  • PR: #1571 40x46mm M1006 beanbag shells give the wrong casing on disassembly #1565 by tyzegt
  • PR: #1569 Fix "bow" gunmod location not working by Coolthulhu
  • PR: #1533 Updates pertaining to mag pouches and speedloaders by chaosvolt
  • PR: #1532 Power storage bionics can spawn in more places by chaosvolt
  • PR: #1551 Allow sticks/long sticks in more recipes by chaosvolt
  • PR: #1589 [READY] GO fix mall parkings and roads by SzQ1
  • PR: #1597 Fix compilation error about range based for loops by scarf005
  • PR: #1588 Military heli spawns by thelonestander
  • PR: #1578 Routine i18n updates on 04 June 2022 by Coolthulhu
  • PR: #1574 Adjust rarity of mechs in finales, fix a spawn by chaosvolt
  • PR: #1531 Make lab elevator transfer items on floor by scarf005
  • PR: #1540 add auto-start at 99% option for power generating bionics by scarf005
  • PR: #1501 Allow using stronger bows at penalty by chaosvolt
  • PR: #1486 JSONize size mutations, remove barefeet penalty, Ceph Gills fix by chaosvolt
  • PR: #1596 Fix engines being unable to be toggled except first by scarf005
  • PR: #1606 Fix reach attack crash by Coolthulhu
  • PR: #1604 Fixed invalid less operator implementation for tripoint_distance by AngelicosPhosphoros
  • PR: #1600 Prevent discharging more power from battery with nearly 0% power by AngelicosPhosphoros
  • PR: #1601 Make electric engines consume battery power evenly by AngelicosPhosphoros
  • PR: #1599 Refactor power grid traverse code by AngelicosPhosphoros
  • PR: #1602 5x50 holster bugfix and magazine/stack size by KheirFerrum
  • PR: #1577 Port over crafting UI improvements from DDA by chaosvolt
  • PR: #1575 Further fixes for collapsed office tower by chaosvolt
  • PR: #1558 Port over regen modifiers by KheirFerrum
  • PR: #1487 Fixes for woodcutting activity and items by chaosvolt
  • PR: #1632 Updated Github matrix and Makefile to use COMPILER parameter by AngelicosPhosphoros
  • PR: #1637 [DDA Port] Use precompiled headers to speed up Make build by olanti-p
  • PR: #1630 Fix container handling in basecamp distribute food mission by AngelicosPhosphoros
  • PR: #1628 Allow recipe category merge by SaintCirno9
  • PR: #1625 Shots less than 20 damage don't go through cars by joveeater
  • PR: #1622 Sane aft frame folded volume by Secret-Cisco
  • PR: #1620 Fix firing asserts from invalid comparisons by AngelicosPhosphoros
  • PR: #1616 Stomach data should be saved by SaintCirno9
  • PR: #1613 MVP of grid furniture examine action by AngelicosPhosphoros
  • PR: #1621 Improve Read selection view (especially for NPC) by AngelicosPhosphoros
  • PR: #1631 Show maximum lift on vehicle info by scarf005
  • PR: #1614 Routine i18n updates on 18 June 2022 by Coolthulhu
  • PR: #1582 **Fix some problems of thievery ** by SaintCirno9
  • PR: #1506 Updates to Probability Travel CBM by chaosvolt
  • PR: #1662 Fix crash in lightmap generation after debug long teleport by olanti-p
  • PR: #1661 Include effects from gunmods when displaying gun damage in item info by olanti-p
  • PR: #1657 Fix smash_fail sound not playing by olanti-p
  • PR: #1656 Remove broken Fatima teaching dialogue option by olanti-p
  • PR: #1655 Remove fallback forest terrain for central_lab_entrance in UDP by olanti-p
  • PR: #1654 Fix water cannons by olanti-p
  • PR: #1652 Upgrade Catch2 library to v2.13.8 by AngelicosPhosphoros
  • PR: #1649 Add colony.h to precompiled headers by olanti-p
  • PR: #1646 Make nuts roastable on smoking rack by Secret-Cisco
  • PR: #1639 Fix Probability Travel item description by chaosvolt
  • PR: #1634 Rework vehicle movement on rails by olanti-p
  • PR: #1603 Create github pages with doxygen (and css) by scarf005
  • PR: #1550 Overhaul sterilizing of CBMs, grid autoclaves by chaosvolt
  • PR: #1664 Revert "Overhaul sterilizing of CBMs, grid autoclaves" by Coolthulhu
  • PR: #1676 Aftershock doesn't interfere in base game autodoc uninstallation by Secret-Cisco
  • PR: #1673 Fix NPCs traits removal by purification by AngelicosPhosphoros
  • PR: #1668 Add workflow to deploy documentation on github page by scarf005
  • PR: #1666 Fix crash picking up liquids by joveeater
  • PR: #1667 Boulders drop more rocks port from DDA by Secret-Cisco
  • PR: #1645 Routine i18n updates on 25 June 2022 by Coolthulhu
  • PR: #1635 Fix crash when bashing/burning roofs in some mods by Coolthulhu
  • PR: #1642 Adding magiclysm spellbook category for ease of sorting by Secret-Cisco
  • PR: #1619 Regeneration Modifier Rework by KheirFerrum
  • PR: #1470 Active defence system rework by KheirFerrum
  • PR: #1641 Allows jp8 fuel to be found at military helipads by thelonestander
  • PR: #1653 **[DDA Port] Fi...
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BN 2017

14 Nov 16:45
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last.ancient

Merge branch 'master-cr' into experimental