This is a tool to simplify Mesh generation in C#. You don't have to worry about the number of vertices or indices; you can just keep sending triangles.
https://github.com/eviltwo/PolyMeshTools.git?path=PolyMeshTools/Assets/PolyMeshTools
that inherits from PolyMeshBlueprint. Add as many triangles as needed in the Write(IPolyWriter writer) method.
button on the blueprint to generate a Mesh.
As a solo developer, your financial support would be greatly appreciated and helps me continue working on this project.