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MS3
The brainstorming process was expanded from the one we did for the MS2 Deliverable. We employed a divergence strategy (yes, and... strategy) where we started posting ideas in the Miro whiteboard while improving on the previous one. Everyone contributed in their own row and discussed which were the most interesting posts after the fact.
The native quality process can be found through this Miro link
To choose which problem to select we decided to do a mix of Convergence strategies: "Post It Voting" and the "Four Categories" but with a bit of a twist. We put all ideas in a canvas and ranked them from 1 to 4 in different categories. These divisions were:
- Most impactful solution to the problem
- Most liked (favorite) problem to solve
- Most feasible problem to solve
- High risk, high reward solution
In the end, we voted through google forms (you can find the spreadsheet with the results here) and the winner ended up being:
Difficulties finding people to practice a sport
PS: You can download an MS Excel version of the spreadsheet here
- Juan Andrés Romero:
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María Camila Gómez: Empathy Map: Blanca Valencia
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Juan Sebastián Alegría: