Simple game engine template
This is currently just some proof of concept material to test out different approaches to managing game assets and handling the creation and movement of graphical assets via OpenGL.
The goal of this project is a very simple 2D/3D video game engine with as little external dependencies as possible for portability reasons.
This project will be maintained with both a Visual Studio project/solution and the standard GNU build environment (autotools, make, gcc, binutils)