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This repository has been archived by the owner on Oct 21, 2020. It is now read-only.

Releases: gilmorem560/game-template

Get The Thing Edition

01 May 00:23
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Been working more on formalizing the scene graph concept and speeding up the development process through some interfaces and inheritance. The result is a couple more scene objects and some beefed up collision. Now the objects are managing collision independently, each object implementing both its behavior when colliding with objects of a given type, and whether it notifies said object that it was collided with.

Still WSAD for movement, jump is now space, Q for quit, the rest is for you to discover. Can't guarantee you won't fall through the floor to your doom if you try this time...

Again, only Windows binaries, but now you can download a 64-bit version that adds absolutely nothing since I didn't code this in assembly.

Its about time I design some more visually appealing assets...

Stupid Game Edition

28 Apr 02:32
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Welcome to the first not not release of my not game. It's not a game. It's an attempt at learning how to write the constructs involved in creating a game. Maybe I'll make a game someday. Maybe I just like doing math for fun. Hope you enjoy the thrilling adventures of the Tricky Triangle Lad and his almost up to code rainbow house floating in space. Hope you can find his little friend.

Win32 binaries only, it's not that complicated. If you use Linux you're a nerd and probably know how to build it anyway.

If you don't have the dependencies this relies on you're probably reading this transcribed on a stone tablet. Or you're on a Mac.