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Merge pull request #8 from gilmorem560/develop
Almost Real Camera Update
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/TODO | ||
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# Visual Studio Files | ||
/OpenGL/x64/Debug | ||
/x64/Debug | ||
/x64/Release | ||
*.db | ||
*.suo | ||
*.opendb | ||
|
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> | ||
<LocalDebuggerCommandArguments> | ||
</LocalDebuggerCommandArguments> | ||
<LocalDebuggerCommandArguments>2>&1</LocalDebuggerCommandArguments> | ||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> | ||
<LocalDebuggerDebuggerType>Auto</LocalDebuggerDebuggerType> | ||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | ||
<LocalDebuggerCommandArguments>2> &1</LocalDebuggerCommandArguments> | ||
<LocalDebuggerCommandArguments>2>&1</LocalDebuggerCommandArguments> | ||
</PropertyGroup> | ||
</Project> |
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bin_PROGRAMS = main | ||
main_SOURCES = \ | ||
graphics/contexts/glxcontext.c \ | ||
graphics/objects/actor.c \ | ||
graphics/objects/collision_index.c \ | ||
graphics/objects/hedrons.c \ | ||
graphics/objects/prisms.c \ | ||
graphics/objects/scene.c \ | ||
graphics/objects/texture.c \ | ||
graphics/primitives/collision/collision_box.c \ | ||
graphics/primitives/collision/collision_router.c \ | ||
graphics/primitives/grid2d.c \ | ||
graphics/primitives/grid3d.c \ | ||
graphics/primitives/point2d.c \ | ||
graphics/primitives/point3d.c \ | ||
graphics/primitives/poly2d.c \ | ||
graphics/primitives/poly3d.c \ | ||
graphics/objects/hedrons.c \ | ||
graphics/objects/prisms.c \ | ||
graphics/objects/scene.c \ | ||
graphics/objects/texture.c \ | ||
input/glxevent.c \ | ||
modes/actor_test.c \ | ||
modes/diamond.c \ | ||
modes/map.c \ | ||
modes/sandbox.c \ | ||
modes/scene_test.c \ | ||
modes/stage.c \ | ||
util/veccomp.c \ | ||
main.c | ||
main_LDFLAGS = -lX11 |
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