Skip to content
This repository has been archived by the owner on Oct 21, 2020. It is now read-only.

Commit

Permalink
Merge pull request #10 from gilmorem560/develop
Browse files Browse the repository at this point in the history
Get the Thing PR
  • Loading branch information
Matthew Gilmore authored May 1, 2020
2 parents 0206d5c + d4df3cd commit f44f810
Show file tree
Hide file tree
Showing 25 changed files with 1,196 additions and 411 deletions.
7 changes: 5 additions & 2 deletions game-template.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -221,14 +221,16 @@
<ClCompile Include="src\modes\actor_test.c" />
<ClCompile Include="src\modes\actor_test_obj\actors\cube.c" />
<ClCompile Include="src\modes\actor_test_obj\actors\tetrahedron.c" />
<ClCompile Include="src\modes\actor_test_obj\actors\triangle.c" />
<ClCompile Include="src\modes\actor_test_obj\nodes\box.c" />
<ClCompile Include="src\modes\actor_test_obj\nodes\camera.c" />
<ClCompile Include="src\modes\actor_test_obj\nodes\collectible.c" />
<ClCompile Include="src\modes\actor_test_obj\nodes\environment.c" />
<ClCompile Include="src\modes\actor_test_obj\nodes\orbit.c" />
<ClCompile Include="src\modes\actor_test_obj\nodes\player.c" />
<ClCompile Include="src\scene\actor.c" />
<ClCompile Include="src\scene\collision\collision_box.c" />
<ClCompile Include="src\scene\collision\collision_router.c" />
<ClCompile Include="src\scene\collision_index.c" />
<ClCompile Include="src\scene\node.c" />
<ClCompile Include="src\scene\scene.c" />
<ClCompile Include="src\scene\texture.c" />
Expand All @@ -242,10 +244,11 @@
<ClInclude Include="src\graphics\primitives\vect.h" />
<ClInclude Include="src\input\input.h" />
<ClInclude Include="src\modes\actor_test.h" />
<ClInclude Include="src\modes\actor_test_obj\actors.h" />
<ClInclude Include="src\modes\actor_test_obj\nodes.h" />
<ClInclude Include="src\modes\modes.h" />
<ClInclude Include="src\scene\actor.h" />
<ClInclude Include="src\scene\collision.h" />
<ClInclude Include="src\scene\collision_index.h" />
<ClInclude Include="src\scene\node.h" />
<ClInclude Include="src\scene\scene.h" />
<ClInclude Include="src\scene\texture.h" />
Expand Down
24 changes: 18 additions & 6 deletions game-template.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,9 @@
<Filter Include="Header Files\prim">
<UniqueIdentifier>{46e68572-043e-4f2b-9c94-e37514456c5b}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\mode\actor_test_obj">
<UniqueIdentifier>{faa0175a-2a0f-4e84-b9f1-be268609fed9}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main.c">
Expand All @@ -65,9 +68,6 @@
<ClCompile Include="src\scene\actor.c">
<Filter>Source Files\scene</Filter>
</ClCompile>
<ClCompile Include="src\scene\collision_index.c">
<Filter>Source Files\scene</Filter>
</ClCompile>
<ClCompile Include="src\scene\node.c">
<Filter>Source Files\scene</Filter>
</ClCompile>
Expand Down Expand Up @@ -122,6 +122,15 @@
<ClCompile Include="src\graphics\primitives\vect.c">
<Filter>Source Files\prim</Filter>
</ClCompile>
<ClCompile Include="src\modes\actor_test_obj\actors\triangle.c">
<Filter>Source Files\mode\actor_test_obj\actors</Filter>
</ClCompile>
<ClCompile Include="src\modes\actor_test_obj\nodes\box.c">
<Filter>Source Files\mode\actor_test_obj\nodes</Filter>
</ClCompile>
<ClCompile Include="src\modes\actor_test_obj\nodes\collectible.c">
<Filter>Source Files\mode\actor_test_obj\nodes</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\input\input.h">
Expand Down Expand Up @@ -151,9 +160,6 @@
<ClInclude Include="src\scene\collision.h">
<Filter>Header Files\scene</Filter>
</ClInclude>
<ClInclude Include="src\scene\collision_index.h">
<Filter>Header Files\scene</Filter>
</ClInclude>
<ClInclude Include="src\scene\node.h">
<Filter>Header Files\scene</Filter>
</ClInclude>
Expand All @@ -172,5 +178,11 @@
<ClInclude Include="src\graphics\primitives\vect.h">
<Filter>Header Files\prim</Filter>
</ClInclude>
<ClInclude Include="src\modes\actor_test_obj\actors.h">
<Filter>Header Files\mode\actor_test_obj</Filter>
</ClInclude>
<ClInclude Include="src\modes\actor_test_obj\nodes.h">
<Filter>Header Files\mode\actor_test_obj</Filter>
</ClInclude>
</ItemGroup>
</Project>
14 changes: 4 additions & 10 deletions src/Makefile.am
Original file line number Diff line number Diff line change
Expand Up @@ -12,24 +12,18 @@ main_SOURCES = \
modes/actor_test.c \
modes/actor_test_obj/actors/cube.c \
modes/actor_test_obj/actors/tetrahedron.c \
modes/actor_test_obj/nodes/environment.c \
modes/actor_test_obj/actors/triangle.c \
modes/actor_test_obj/nodes/box.c \
modes/actor_test_obj/nodes/camera.c \
modes/actor_test_obj/nodes/collectible.c \
modes/actor_test_obj/nodes/environment.c \
modes/actor_test_obj/nodes/orbit.c \
modes/actor_test_obj/nodes/player.c \
scene/actor.c \
scene/collision/collision_box.c \
scene/collision/collision_router.c \
scene/collision_index.c \
scene/node.c \
scene/scene.c \
scene/texture.c \
main.c
#old_SOURCES = \
graphics/objects/hedrons.c \
graphics/objects/prisms.c \
modes/diamond.c \
modes/map.c \
modes/sandbox.c \
modes/scene_test.c \
modes/stage.c
main_LDFLAGS = -lX11
Loading

0 comments on commit f44f810

Please sign in to comment.