Skip to content

Releases: godotengine/godot-builds

4.2-dev6

03 Oct 08:56
Compare
Choose a tag to compare
4.2-dev6 Pre-release
Pre-release

Godot 4.2 dev 6 is a dev snapshot for the 4.2 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 57a6813bb8bc2417ddef1058d422a91f0c9f753c.
To make a custom build which would also be recognized as dev6, you should define GODOT_VERSION_STATUS=dev6 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.5.3-stable

25 Sep 07:47
Compare
Choose a tag to compare

Godot 3.5.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:


All files for this release are mirrored under Assets below.

4.1.2-rc1

22 Sep 11:28
Compare
Choose a tag to compare
4.1.2-rc1 Pre-release
Pre-release

Godot 4.1.2 RC 1 is a release candidate for the 4.1.2 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 58f0cae4af47adcac121cc220749ddbf778f4a81.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-dev5

19 Sep 10:19
Compare
Choose a tag to compare
4.2-dev5 Pre-release
Pre-release

Godot 4.2 dev 5 is a dev snapshot for the 4.2 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit e3e2528ba7f6e85ac167d687dd6312b35f558591.
To make a custom build which would also be recognized as dev5, you should define GODOT_VERSION_STATUS=dev5 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.5.3-rc1

12 Sep 16:15
Compare
Choose a tag to compare
3.5.3-rc1 Pre-release
Pre-release

Godot 3.5.3 RC 1 is a release candidate for the 3.5.3 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit fc32e066af1cd6766762dec31c7d2224f3d42c5f.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-dev4

12 Sep 16:15
Compare
Choose a tag to compare
4.2-dev4 Pre-release
Pre-release

Godot 4.2 dev 4 is a dev snapshot for the 4.2 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 549fcce5f8f7beace3e5c90e9bbe4335d4fd1476.
To make a custom build which would also be recognized as dev4, you should define GODOT_VERSION_STATUS=dev4 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.6-beta3

12 Sep 16:15
Compare
Choose a tag to compare
3.6-beta3 Pre-release
Pre-release

Godot 3.6 beta 3 is a beta snapshot for the 3.6 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 21ab700f2d3da1848844ed6c2ff0910b3c580107.
To make a custom build which would also be recognized as beta3, you should define GODOT_VERSION_STATUS=beta3 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-dev3

12 Sep 16:15
Compare
Choose a tag to compare
4.2-dev3 Pre-release
Pre-release

Godot 4.2 dev 3 is a dev snapshot for the 4.2 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 013e8e3afb982d4b230f0039b6dc248b48794ab9.
To make a custom build which would also be recognized as dev3, you should define GODOT_VERSION_STATUS=dev3 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.0.4-stable

12 Sep 16:15
Compare
Choose a tag to compare

Godot 4.0.4 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:


All files for this release are mirrored under Assets below.

4.2-dev2

12 Sep 16:15
Compare
Choose a tag to compare
4.2-dev2 Pre-release
Pre-release

Godot 4.2 dev 2 is a dev snapshot for the 4.2 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit da81ca62a5f6d615516929896caa0b6b09ceccfc.
To make a custom build which would also be recognized as dev2, you should define GODOT_VERSION_STATUS=dev2 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.