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Paradrop Vehicle Crate
Hypoxic edited this page Oct 26, 2023
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2 revisions
Paradrops a vehicle or crate to the module location. Code can be passed to the created vehicle/crate and/or crew after creation for inventory/crew customization.
The CfgVehicles classname of a crate or vehicle.
Accepts: CfgVehicle Classname (without "")
Default: B_supplyCrate_F
Creates a vehicle crew if the object created is a vehicle.
Default: True
The side of the crew created.
Default: BLUFOR
The height (ATL) where the object will be dropped from.
Accepts:
- Positive Float
- -1 to drop from module height
Default: 200
The height (ATL) where the parachute will be deployed. Cannot be greater than "Paradrop Height".
Accepts: Positive Float < "Paradrop Height"
Default: 150
- Trigger (Required)
Activating the synced trigger spawns the create/vehicle and begins the paradrop process.
None
- Ambient Artillery (Virtual)
- Create Minefield
- Communication Jammer
- Delete Respawn Position
- Effect - Fire
- Effect - Lightpoint
- Effect - Smoke
- Enable Disable Gun Lights
- Lightning Storm
- Move On Combat
- Paradrop Vehicle Crate
- Register Teleporter
- Speed Limiter
- Trap Inventory
- Vehicle Mine Jammer
- Vehicle Rearm
- Vehicle Refuel