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Paradrop Vehicle Crate

Hypoxic edited this page Oct 26, 2023 · 2 revisions

Paradrop Vehicle/Crate

Module Description

Paradrops a vehicle or crate to the module location. Code can be passed to the created vehicle/crate and/or crew after creation for inventory/crew customization.

Module Arguments

Vehicle/Crate Classname

The CfgVehicles classname of a crate or vehicle.

Accepts: CfgVehicle Classname (without "")

Default: B_supplyCrate_F

Create Crew

Creates a vehicle crew if the object created is a vehicle.

Default: True

Crew Side

The side of the crew created.

Default: BLUFOR

Paradrop Height

The height (ATL) where the object will be dropped from.

Accepts:

  • Positive Float
  • -1 to drop from module height

Default: 200

Parachute Deployment Height

The height (ATL) where the parachute will be deployed. Cannot be greater than "Paradrop Height".

Accepts: Positive Float < "Paradrop Height"

Default: 150

Sync

Accepted Objects

  • Trigger (Required)

Trigger Effects

Activated

Activating the synced trigger spawns the create/vehicle and begins the paradrop process.

Deactivated

None