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Trap Inventory
Hypoxic edited this page Oct 26, 2023
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1 revision
Traps inventories to have an explosive surprise. Can be used mainly on crates, though there has been success on vehicles and unit inventories, though not officially supported currently.
Classname of CfgAmmo explosive. If using a grenade, the grenade fuse will have to burn before explosion (not instant).
Accepts: CfgAmmo classname (without "")
Default: GrenadeHand
The chance (0 to 1) that the trap will explode when opening.
Accepts: Positive Float (0 to 1)
Default: 0.5
Allows the trap to be disabled.
Default: Disabled
Does not remove the trap upon a successful opening of the inventory. Does not apply to disabled inventories.
Default: False
- Crate(s)
- Vehicle(s)
- Units(s)
Not compatible with triggers.
- Ambient Artillery (Virtual)
- Create Minefield
- Communication Jammer
- Delete Respawn Position
- Effect - Fire
- Effect - Lightpoint
- Effect - Smoke
- Enable Disable Gun Lights
- Lightning Storm
- Move On Combat
- Paradrop Vehicle Crate
- Register Teleporter
- Speed Limiter
- Trap Inventory
- Vehicle Mine Jammer
- Vehicle Rearm
- Vehicle Refuel