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Releases: iron431/irons-spells-n-spellbooks

v1.21-3.7.1

29 Sep 23:09
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v1.20.1-3.4.0.2

28 Sep 15:37
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Fixes

  • Backport Alchemist Cauldron hopper interaction fix

v1.21-3.7.0

28 Sep 15:32
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Additions

  • Added new Advancement, A Fool's Foley
    • Anger a wizard by looting a nearby chest
  • Added config for Hoglins to pass on Netherward Tincture's effect when bred (defaulted to true)
  • Added Waterlogging to Inscription Table, Scroll Forge, Firefly Jar, Armor Pile, and Pedestal

Changes

Fixes

  • Fixed advancements not being visible due to 1.21 format change
  • Fixed blood cauldron block crashbug due to missing default interaction
  • Fixed poison cancelling long casts
  • Fixed Alchemist Cauldron and hopper interaction

API

v1.20.1-3.4.0.1

19 Sep 04:34
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Additions

Changes

  • Backported Spell Balance Changes
    • Guiding Bolt
      • Guiding Bolt Projectile Speed increased by 30%
      • Guided Effect duration increased from 15s -> 25s
      • Guided Projectiles home from farther, and more quickly
      • These changes should make hitting the Guiding Bolt debuff more rewarding and worthwhile
    • Fortify
      • Decreased cast range from 16 -> 8 blocks
    • Sunbeam
      • Increased base damage from 10 -> 12
      • Increased damage per level from 1 -> 1.5
      • Decreased windup time from 20 -> 15 ticks
      • These changes should make Sunbeam more viable compared to other pillar aoe spells
    • Heal (Requires Config Reset)
      • Base Healing reduced from 6 -> 5 HP
      • Max Level reduced from 10 -> 8
      • Min Rarity increased from common -> uncommon
      • Cooldown increased from 25s -> 30s
      • Mana Cost per level increased from 10 -> 15
      • While Heal was intended to be a jack-of-all-trades, Heal always outperformed and overshadowed other healing spells in their own niche. These changes should make relying on just Heal without specing holy power less universally viable
    • Blessing of Life
      • Base healing increased from 4 -> 6 HP
    • Healing Circle
      • Increased radius from 4 -> 5 blocks
    • Divine Smite
      • Improved damage hitbox placement
      • Increased damage hitbox radius
      • Increased base damage from 5 -> 8
    • Flaming Strike
      • Improved damage hitbox placement and hit registration
      • Decreased damage per level from 3 -> 2
      • Redid Spell Icon
    • Acid Spit:
      • Remove spell power scaling of rend percent
      • Increased base rend percent (5%->20%)
      • Increased base effect duration (15s->20s)
    • Heat Surge:
      • Removed spell power scaling of rend percent
      • Decreased default rend percent (20% -> 15%)
    • Blight:
      • Removed spell power scaling from effect percents
    • Teleport, Blood Step, Frost Step:
      • Teleport range now scales with a softcap
  • Backported Nerfed Necromancer’s spell power

Fixes

  • Backported Fixes
    • Fixed Flaming Strike Spell being able to damage items
    • Fixed Scorch Spell entity recast positioning
    • Fixed some spells not using config power multiplier
    • Fixed Affinity Rings being able to roll disabled spells
    • Fixed Chain Lightning entity using a dangerous comparator
    • Fixed Priest dangerous level lookup during spawn
    • Fixed casting mobs dangerous server operation during load from nbt

API

v1.21-3.6.2

17 Sep 15:49
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Fixes

  • Fixed generated resources being omitted from last build

v1.21-3.6.1

15 Sep 18:43
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Changes

  • Wither Effect can now be cleansed

v1.21-3.6.0

15 Sep 17:54
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Additions

  • Added Cleanse Spell
  • Added Ice Spikes Spell

Changes

  • Necromancers now only drop Scrolls on player kill
  • Spell Balance Changes:
    • Guiding Bolt
      • Guiding Bolt Projectile Speed increased by 30%
      • Guided Effect duration increased from 15s -> 25s
      • Guided Projectiles home from farther, and more quickly
      • These changes should make hitting the Guiding Bolt debuff more rewarding and worthwhile
    • Fortify
      • Decreased cast range from 16 -> 8 blocks
    • Sunbeam
      • Increased base damage from 10 -> 12
      • Increased damage per level from 1 -> 1.5
      • Decreased windup time from 20 -> 15 ticks
      • These changes should make Sunbeam more viable compared to other pillar aoe spells
    • Heal (Requires Config Reset)
      • Base Healing reduced from 6 -> 5 HP
      • Max Level reduced from 10 -> 8
      • Min Rarity increased from common -> uncommon
      • Cooldown increased from 25s -> 30s
      • Mana Cost per level increased from 10 -> 15
      • While Heal was intended to be a jack-of-all-trades, Heal always outperformed and overshadowed other healing spells in their own niche. These changes should make relying on just Heal without specing holy power less universally viable
    • Blessing of Life
      • Base healing increased from 4 -> 6 HP
    • Healing Circle
      • Increased radius from 4 -> 5 blocks
    • Divine Smite
      • Improved damage hitbox placement
      • Increased damage hitbox radius
      • Increased base damage from 5 -> 8
    • Flaming Strike
      • Improved damage hitbox placement and hit registration
      • Decreased damage per level from 3 -> 2
      • Redid Spell Icon

Fixes

  • Fixed Healing Circle Entity Effect Particles
  • Fixed Flaming Strike Spell being able to damage items
  • Fixed Scorch Spell entity recast positioning
  • Fixed some spells not using config power multiplier
  • Fixed entity tags not being loaded

API

v1.21-3.5.0

03 Sep 20:38
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Additions

  • Added Portal Frame block, allowing for permanent portal spell connections
  • Added King's Lullaby music disc (Music by Caner Crebes)
  • Added Sunbeam Spell
  • Added decorated pots to various Catacombs rooms
  • Added decorated pot room to Pyromancer Tower cellar

Changes

  • Spell Balance Changes:
    • Acid Spit:
      • Remove spell power scaling of rend percent
      • Increased base rend percent (5%->20%)
      • Increased base effect duration (15s->20s)
    • Heat Surge:
      • Removed spell power scaling of rend percent
      • Decreased default rend percent (20% -> 15%)
    • Blight:
      • Removed spell power scaling from effect percents
    • Teleport, Blood Step, Frost Step:
      • Teleport range now scales with a softcap
  • Aoe Fields now fit to the ground better
  • Overhauled Ancient Battlegrounds origin structure piece
  • Separated Fire Particle from Fire Emitter Particle, and now use fire particle is various contexts

Fixes

  • Fixed Priest's Villager Bible trade
  • Fixed Scrolls without spell container component crashing the client
  • Fixed Armor Cape Layer not tracking to entity's during various animations
  • Fixed Affinity Rings being able to roll disabled spells
  • Fixed geckolib mob invisibility handling

v1.21-3.4.5

24 Aug 19:18
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Additions

  • Added Amulet of Teleportation

Changes

  • Nerfed Necromancer's spell power

Fixes

  • Fixed Necromancers not spawning naturally
  • Fixed anger particles playing when they shouldn't for neutral casting mobs
  • Fixed Rod o' Lightning no longer being fire resistant
  • Fixed holding on to references of various objects, causing additional memory consumption
  • Fixed Chain Lightning entity using a dangerous comparator
  • Fixed Priest dangerous level lookup during spawn
  • Fixed casting mobs dangerous server operation during load from nbt
  • Fixed SyncedSpellData copying all data on death, instead of only persistent data
  • Fixed duplicate curio attribute modifier ids

v1.21-3.4.4

11 Aug 18:10
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Changes

  • Remove InterModComms with curios to fix compat with a different curios API port that broke inter mod comms