A simple try of an entire procedural game in WebGL.
- Excessive use of procedural generation (terrain, animals, trees, platforms, etc.)
- 2D Physics Engine Box2D (Emscripten version)
- WebGL with Three.js
- Pseudo random with Mersenne Twister
- Terrain generation with Terrain-Generator (https://github.com/jbouny/terrain-generator)
- 3D models from ROME (http://ro.me)