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Wrap depth reductions in DepthReduction struct
This lets us easily encapsulate the fact that the reduction should not be less than zero, and give nice names to decreasing and increasing the reduction. Ran a few thousand games at STC with negligible Elo diff: Elo | 1.91 +- 8.72 (95%) SPRT | 8.0+0.08s Threads=1 Hash=16MB LLR | 0.61 (-2.94, 2.94) [-5.00, 0.00] Games | N: 2732 W: 752 L: 737 D: 1243 Penta | [60, 346, 557, 325, 78]
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