Releases: leptos-rs/leptos
v0.7.0-rc2
This is a release candidate for 0.7.0.
This means that APIs are understood to be set for 0.7.0, except to the extent that bugs found during the series of release candidates require breaking changes to fix.
Most of the release notes for this
rc
are copied over from the alpha/beta/rc1, but the hope is for this to be a complete picture of changes. Please let me know with any missing breaking changes or features so that can be added.
0.7 is a nearly-complete rewrite of the internals of the framework, with the following goals:
- maintain backwards compatibility for as much user application code as possible
- improve the async story and fix Suspense edge cases and limitations
- reduce WASM binary size
- reduce HTML size
- faster HTML rendering
- allow signals to be sent across threads
- enhance the ergonomics of things like prop spreading and accessing the HTML shell of your application
- build the foundation for future work
- reactive stores to make nested reactivity more pleasant
- client-side routing with islands and state preservation
- integrating with native UI toolkits to create desktop applications
Getting Started
0.7 works with the current cargo-leptos
version. If you want to start exploring, there are starter templates for Axum and Actix. Each template is only three files. They show some of the boilerplate differences; for more details, see below.
Axum: cargo leptos new --git https://github.com/leptos-rs/start-axum-0.7
(repo)
Actix: cargo leptos new --git https://github.com/leptos-rs/start-actix-0.7
(repo)
New Features
.await
on resources and async
in <Suspense/>
Currently, create_resource
allows you to synchronously access the value of some async data as either None
or Some(_)
. However, it requires that you always access it this way. This has some drawbacks:
- requires that you null-check every piece of data
- makes it difficult for one resource to wait for another resource to load
Now, you can .await
a resource, and you can use async
blocks within a <Suspense/>
via the Suspend
wrapper, which makes it easier to chain two resources:
let user = Resource::new(|| (), |_| user_id());
let posts = Resource::new(
// resources still manually track dependencies (necessary for hydration)
move || user.get(),
move |_| async move {
// but you can .await a resource inside another
let user = user.await?;
get_posts(user).await
},
);
view! {
<Suspense>
// you can `.await` resources to avoid dealing with the `None` state
<p>"User ID: " {move || Suspend::new(async move {
match user.await {
// ...
}
})}</p>
// or you can still use .get() to access resources in things like component props
<For
each=move || posts.get().and_then(Result::ok).unwrap_or_default()
key=|post| post.id
let:post
>
// ...
</For>
</Suspense>
}
Reference-counted signal types
One of the awkward edge cases of current Leptos is that our Copy
arena for signals makes it possible to leak memory if you have a collection of nested signals and do not dispose them. (See 0.6 example.) 0.7 exposes ArcRwSignal
, ArcReadSignal
, etc., which are Clone
but not Copy
and manage their memory via reference counting, but can easily be converted into the copyable RwSignal
etc. This makes working with nested signal correctly much easier, without sacrificing ergonomics meaningfully. See the 0.7 counters
example for more.
.read()
and .write()
on signals
You can now use .read()
and .write()
to get immutable and mutable guards for the value of a signal, which will track/update appropriately: these work like .with()
and .update()
but without the extra closure, or like .get()
but without cloning.
let long_vec = RwSignal::new(vec![42; 1000]);
let short_vec = RwSignal::new(vec![13; 2]);
// bad: clones both Vecs
let bad_len = move || long_vec.get().len() + short_vec.get().len();
// ugly: awkward nested syntax (or a macro)
let ugly_len = move || long_vec.with(|long| short_vec.with(|short| long.len() + short.len()));
// readable but doesn't clone
let good_len = move || long_vec.read().len() + short_vec.read().len();
These should always be used for short periods of time, not stored somewhere for longer-term use, just like any guard or lock, or you can cause deadlocks or panics.
Custom HTML shell
The HTML document "shell" for server rendering is currently hardcoded as part of the server integrations, limiting your ability to customize it. Now you simply include it as part of your application, which also means that you can customize things like teh <title>
without needing to use leptos_meta
.
pub fn shell(options: LeptosOptions) -> impl IntoView {
view! {
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<AutoReload options=options.clone() />
<HydrationScripts options/>
<MetaTags/>
</head>
<body>
<App/>
</body>
</html>
}
}
Enhanced attribute spreading
Any valid attribute can now be spread onto any component, allowing you to extend the UI created by a component however you want. This works through multiple components: for example, if you spread attributes onto a Suspense
they will be passed through to whatever it returns.
// attributes that are spread onto a component will be applied to *all* elements returned as part of
// the component's view. to apply attributes to a subset of the component, pass them via a component prop
<ComponentThatTakesSpread
// the class:, style:, prop:, on: syntaxes work just as they do on elements
class:foo=true
style:font-weight="bold"
prop:cool=42
on:click=move |_| alert("clicked ComponentThatTakesSpread")
// props are passed as they usually are on components
some_prop=13
// to pass a plain HTML attribute, prefix it with attr:
attr:id="foo"
// or, if you want to include multiple attributes, rather than prefixing each with
// attr:, you can separate them from component props with the spread {..}
{..} // everything after this is treated as an HTML attribute
title="ooh, a title!"
{..spread_onto_component}
/>
Improved <ProtectedRoute/>
The current ProtectedRoute
component is not great: it checks the condition once, synchronously, on navigation, and so it doesn't respond to changes and can't easily be used with async data. The new ProtectedRoute
is reactive and uses Suspense so you can use resources or reactive data. There are examples of this now in router
and ssr_modes_axum
.
Two-way binding with bind:
syntax
Two-way binding allows you to pass signals directly to inputs, rather than separately managing prop:value
and on:input
to sync the signals to the inputs.
// You can use `RwSignal`s
let is_awesome = RwSignal::new(true);
let sth = RwSignal::new("one".to_string());
// And you can use split signals
let (text, set_text) = signal("Hello world".to_string());
view! {
// Use `bind:checked` and a `bool` signal for a checkbox
<input type="checkbox" bind:checked=is_awesome />
// Use `bind:group` and `String` for radio inputs
<input type="radio" value="one" bind:group=sth />
<input type="radio" value="two" bind:group=sth />
<input type="radio" value="trhee" bind:group=sth />
// Use `bind:value` and `String` for everything else
<input type="text" bind:value=(text, set_text) />
<textarea bind:value=(text, set_text) />
}
Reactive Stores
Stores are a new reactive primitive that allow you to reactively access deeply-nested fields in a struct without needing to create signals inside signals; rather, you can use plain data types, annotated with #[derive(Store)]
, and then access fields with reactive getters/setters.
Updating one subfield of a Store
does not trigger effects only listening to a sibling field; listening to one field of a store does not track the sibling fields.
Stores are most useful for nested data structures, so a succinct example is difficult, but the stores
example shows a complete use case.
Support the View Transition API for router animations
The Routes
/FlatRoutes
component now have a transition
prop. Setting this to true
will cause the router to use the browser's View Transition API during navigation. You can control animations during navigation using CSS classes. Which animations are used can be controlled using classes that the router will set on the <html>
element: .routing-progress
while navigating, .router-back
during a back navigation, and .router-outlet-{n}
for the depth of the outlet that is being changed (0
for the root page changing, 1
for the first Outlet
, etc.) The router
example uses this API.
Note: View Transitions are not supported on all browsers, but have been accepted as a standard an...
v0.7.0-rc1
This is a release candidate for 0.7.0.
This means that APIs are understood to be set for 0.7.0, except to the extent that bugs found during the series of release candidates require breaking changes to fix.
Most of the release notes for this
rc
are copied over from the alpha/beta/rc0, but the hope is for this to be a complete picture of changes. Please let me know with any missing breaking changes or features so that can be added.
0.7 is a nearly-complete rewrite of the internals of the framework, with the following goals:
- maintain backwards compatibility for as much user application code as possible
- improve the async story and fix Suspense edge cases and limitations
- reduce WASM binary size
- reduce HTML size
- faster HTML rendering
- allow signals to be sent across threads
- enhance the ergonomics of things like prop spreading and accessing the HTML shell of your application
- build the foundation for future work
- reactive stores to make nested reactivity more pleasant
- client-side routing with islands and state preservation
- integrating with native UI toolkits to create desktop applications
Getting Started
0.7 works with the current cargo-leptos
version. If you want to start exploring, there are starter templates for Axum and Actix. Each template is only three files. They show some of the boilerplate differences; for more details, see below.
Axum: cargo leptos new --git https://github.com/leptos-rs/start-axum-0.7
(repo)
Actix: cargo leptos new --git https://github.com/leptos-rs/start-actix-0.7
(repo)
New Features
.await
on resources and async
in <Suspense/>
Currently, create_resource
allows you to synchronously access the value of some async data as either None
or Some(_)
. However, it requires that you always access it this way. This has some drawbacks:
- requires that you null-check every piece of data
- makes it difficult for one resource to wait for another resource to load
Now, you can .await
a resource, and you can use async
blocks within a <Suspense/>
via the Suspend
wrapper, which makes it easier to chain two resources:
let user = Resource::new(|| (), |_| user_id());
let posts = Resource::new(
// resources still manually track dependencies (necessary for hydration)
move || user.get(),
move |_| async move {
// but you can .await a resource inside another
let user = user.await?;
get_posts(user).await
},
);
view! {
<Suspense>
// you can `.await` resources to avoid dealing with the `None` state
<p>"User ID: " {move || Suspend::new(async move {
match user.await {
// ...
}
})}</p>
// or you can still use .get() to access resources in things like component props
<For
each=move || posts.get().and_then(Result::ok).unwrap_or_default()
key=|post| post.id
let:post
>
// ...
</For>
</Suspense>
}
Reference-counted signal types
One of the awkward edge cases of current Leptos is that our Copy
arena for signals makes it possible to leak memory if you have a collection of nested signals and do not dispose them. (See 0.6 example.) 0.7 exposes ArcRwSignal
, ArcReadSignal
, etc., which are Clone
but not Copy
and manage their memory via reference counting, but can easily be converted into the copyable RwSignal
etc. This makes working with nested signal correctly much easier, without sacrificing ergonomics meaningfully. See the 0.7 counters
example for more.
.read()
and .write()
on signals
You can now use .read()
and .write()
to get immutable and mutable guards for the value of a signal, which will track/update appropriately: these work like .with()
and .update()
but without the extra closure, or like .get()
but without cloning.
let long_vec = RwSignal::new(vec![42; 1000]);
let short_vec = RwSignal::new(vec![13; 2]);
// bad: clones both Vecs
let bad_len = move || long_vec.get().len() + short_vec.get().len();
// ugly: awkward nested syntax (or a macro)
let ugly_len = move || long_vec.with(|long| short_vec.with(|short| long.len() + short.len()));
// readable but doesn't clone
let good_len = move || long_vec.read().len() + short_vec.read().len();
These should always be used for short periods of time, not stored somewhere for longer-term use, just like any guard or lock, or you can cause deadlocks or panics.
Custom HTML shell
The HTML document "shell" for server rendering is currently hardcoded as part of the server integrations, limiting your ability to customize it. Now you simply include it as part of your application, which also means that you can customize things like teh <title>
without needing to use leptos_meta
.
pub fn shell(options: LeptosOptions) -> impl IntoView {
view! {
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<AutoReload options=options.clone() />
<HydrationScripts options/>
<MetaTags/>
</head>
<body>
<App/>
</body>
</html>
}
}
Enhanced attribute spreading
Any valid attribute can now be spread onto any component, allowing you to extend the UI created by a component however you want. This works through multiple components: for example, if you spread attributes onto a Suspense
they will be passed through to whatever it returns.
// attributes that are spread onto a component will be applied to *all* elements returned as part of
// the component's view. to apply attributes to a subset of the component, pass them via a component prop
<ComponentThatTakesSpread
// the class:, style:, prop:, on: syntaxes work just as they do on elements
class:foo=true
style:font-weight="bold"
prop:cool=42
on:click=move |_| alert("clicked ComponentThatTakesSpread")
// props are passed as they usually are on components
some_prop=13
// to pass a plain HTML attribute, prefix it with attr:
attr:id="foo"
// or, if you want to include multiple attributes, rather than prefixing each with
// attr:, you can separate them from component props with the spread {..}
{..} // everything after this is treated as an HTML attribute
title="ooh, a title!"
{..spread_onto_component}
/>
Improved <ProtectedRoute/>
The current ProtectedRoute
component is not great: it checks the condition once, synchronously, on navigation, and so it doesn't respond to changes and can't easily be used with async data. The new ProtectedRoute
is reactive and uses Suspense so you can use resources or reactive data. There are examples of this now in router
and ssr_modes_axum
.
Two-way binding with bind:
syntax
Two-way binding allows you to pass signals directly to inputs, rather than separately managing prop:value
and on:input
to sync the signals to the inputs.
// You can use `RwSignal`s
let is_awesome = RwSignal::new(true);
let sth = RwSignal::new("one".to_string());
// And you can use split signals
let (text, set_text) = signal("Hello world".to_string());
view! {
// Use `bind:checked` and a `bool` signal for a checkbox
<input type="checkbox" bind:checked=is_awesome />
// Use `bind:group` and `String` for radio inputs
<input type="radio" value="one" bind:group=sth />
<input type="radio" value="two" bind:group=sth />
<input type="radio" value="trhee" bind:group=sth />
// Use `bind:value` and `String` for everything else
<input type="text" bind:value=(text, set_text) />
<textarea bind:value=(text, set_text) />
}
Reactive Stores
Stores are a new reactive primitive that allow you to reactively access deeply-nested fields in a struct without needing to create signals inside signals; rather, you can use plain data types, annotated with #[derive(Store)]
, and then access fields with reactive getters/setters.
Updating one subfield of a Store
does not trigger effects only listening to a sibling field; listening to one field of a store does not track the sibling fields.
Stores are most useful for nested data structures, so a succinct example is difficult, but the stores
example shows a complete use case.
Support the View Transition API for router animations
The Routes
/FlatRoutes
component now have a transition
prop. Setting this to true
will cause the router to use the browser's View Transition API during navigation. You can control animations during navigation using CSS classes. Which animations are used can be controlled using classes that the router will set on the <html>
element: .routing-progress
while navigating, .router-back
during a back navigation, and .router-outlet-{n}
for the depth of the outlet that is being changed (0
for the root page changing, 1
for the first Outlet
, etc.) The router
example uses this API.
Note: View Transitions are not supported on all browsers, but have been accepted as a standard an...
v0.7.0-rc0
This is the first release candidate for 0.7.0.
This means that APIs are understood to be set for 0.7.0, except to the extent that bugs found during the series of release candidates require breaking changes to fix.
Most of the release notes for this
rc
are copied over from the alpha/beta, but the hope is for this to be a complete picture of changes. Please let me know with any missing breaking changes or features so that can be added.
0.7 is a nearly-complete rewrite of the internals of the framework, with the following goals:
- maintain backwards compatibility for as much user application code as possible
- improve the async story and fix Suspense edge cases and limitations
- reduce WASM binary size
- reduce HTML size
- faster HTML rendering
- allow signals to be sent across threads
- enhance the ergonomics of things like prop spreading and accessing the HTML shell of your application
- build the foundation for future work
- reactive stores to make nested reactivity more pleasant
- client-side routing with islands and state preservation
- integrating with native UI toolkits to create desktop applications
Getting Started
0.7 works with the current cargo-leptos
version. If you want to start exploring, there are starter templates for Axum and Actix. Each template is only three files. They show some of the boilerplate differences; for more details, see below.
Axum: cargo leptos new --git https://github.com/leptos-rs/start-axum-0.7
(repo)
Actix: cargo leptos new --git https://github.com/leptos-rs/start-actix-0.7
(repo)
New Features
.await
on resources and async
in <Suspense/>
Currently, create_resource
allows you to synchronously access the value of some async data as either None
or Some(_)
. However, it requires that you always access it this way. This has some drawbacks:
- requires that you null-check every piece of data
- makes it difficult for one resource to wait for another resource to load
Now, you can .await
a resource, and you can use async
blocks within a <Suspense/>
via the Suspend
wrapper, which makes it easier to chain two resources:
let user = Resource::new(|| (), |_| user_id());
let posts = Resource::new(
// resources still manually track dependencies (necessary for hydration)
move || user.get(),
move |_| async move {
// but you can .await a resource inside another
let user = user.await?;
get_posts(user).await
},
);
view! {
<Suspense>
// you can `.await` resources to avoid dealing with the `None` state
<p>"User ID: " {move || Suspend::new(async move {
match user.await {
// ...
}
})}</p>
// or you can still use .get() to access resources in things like component props
<For
each=move || posts.get().and_then(Result::ok).unwrap_or_default()
key=|post| post.id
let:post
>
// ...
</For>
</Suspense>
}
Reference-counted signal types
One of the awkward edge cases of current Leptos is that our Copy
arena for signals makes it possible to leak memory if you have a collection of nested signals and do not dispose them. (See 0.6 example.) 0.7 exposes ArcRwSignal
, ArcReadSignal
, etc., which are Clone
but not Copy
and manage their memory via reference counting, but can easily be converted into the copyable RwSignal
etc. This makes working with nested signal correctly much easier, without sacrificing ergonomics meaningfully. See the 0.7 counters
example for more.
.read()
and .write()
on signals
You can now use .read()
and .write()
to get immutable and mutable guards for the value of a signal, which will track/update appropriately: these work like .with()
and .update()
but without the extra closure, or like .get()
but without cloning.
let long_vec = RwSignal::new(vec![42; 1000]);
let short_vec = RwSignal::new(vec![13; 2]);
// bad: clones both Vecs
let bad_len = move || long_vec.get().len() + short_vec.get().len();
// ugly: awkward nested syntax (or a macro)
let ugly_len = move || long_vec.with(|long| short_vec.with(|short| long.len() + short.len()));
// readable but doesn't clone
let good_len = move || long_vec.read().len() + short_vec.read().len();
These should always be used for short periods of time, not stored somewhere for longer-term use, just like any guard or lock, or you can cause deadlocks or panics.
Custom HTML shell
The HTML document "shell" for server rendering is currently hardcoded as part of the server integrations, limiting your ability to customize it. Now you simply include it as part of your application, which also means that you can customize things like teh <title>
without needing to use leptos_meta
.
pub fn shell(options: LeptosOptions) -> impl IntoView {
view! {
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<AutoReload options=options.clone() />
<HydrationScripts options/>
<MetaTags/>
</head>
<body>
<App/>
</body>
</html>
}
}
Enhanced attribute spreading
Any valid attribute can now be spread onto any component, allowing you to extend the UI created by a component however you want. This works through multiple components: for example, if you spread attributes onto a Suspense
they will be passed through to whatever it returns.
// attributes that are spread onto a component will be applied to *all* elements returned as part of
// the component's view. to apply attributes to a subset of the component, pass them via a component prop
<ComponentThatTakesSpread
// the class:, style:, prop:, on: syntaxes work just as they do on elements
class:foo=true
style:font-weight="bold"
prop:cool=42
on:click=move |_| alert("clicked ComponentThatTakesSpread")
// props are passed as they usually are on components
some_prop=13
// to pass a plain HTML attribute, prefix it with attr:
attr:id="foo"
// or, if you want to include multiple attributes, rather than prefixing each with
// attr:, you can separate them from component props with the spread {..}
{..} // everything after this is treated as an HTML attribute
title="ooh, a title!"
{..spread_onto_component}
/>
Improved <ProtectedRoute/>
The current ProtectedRoute
component is not great: it checks the condition once, synchronously, on navigation, and so it doesn't respond to changes and can't easily be used with async data. The new ProtectedRoute
is reactive and uses Suspense so you can use resources or reactive data. There are examples of this now in router
and ssr_modes_axum
.
Two-way binding with bind:
syntax
Two-way binding allows you to pass signals directly to inputs, rather than separately managing prop:value
and on:input
to sync the signals to the inputs.
// You can use `RwSignal`s
let is_awesome = RwSignal::new(true);
let sth = RwSignal::new("one".to_string());
// And you can use split signals
let (text, set_text) = signal("Hello world".to_string());
view! {
// Use `bind:checked` and a `bool` signal for a checkbox
<input type="checkbox" bind:checked=is_awesome />
// Use `bind:group` and `String` for radio inputs
<input type="radio" value="one" bind:group=sth />
<input type="radio" value="two" bind:group=sth />
<input type="radio" value="trhee" bind:group=sth />
// Use `bind:value` and `String` for everything else
<input type="text" bind:value=(text, set_text) />
<textarea bind:value=(text, set_text) />
}
Reactive Stores
Stores are a new reactive primitive that allow you to reactively access deeply-nested fields in a struct without needing to create signals inside signals; rather, you can use plain data types, annotated with #[derive(Store)]
, and then access fields with reactive getters/setters.
Updating one subfield of a Store
does not trigger effects only listening to a sibling field; listening to one field of a store does not track the sibling fields.
Stores are most useful for nested data structures, so a succinct example is difficult, but the stores
example shows a complete use case.
Support the View Transition API for router animations
The Routes
/FlatRoutes
component now have a transition
prop. Setting this to true
will cause the router to use the browser's View Transition API during navigation. You can control animations during navigation using CSS classes. Which animations are used can be controlled using classes that the router will set on the <html>
element: .routing-progress
while navigating, .router-back
during a back navigation, and .router-outlet-{n}
for the depth of the outlet that is being changed (0
for the root page changing, 1
for the first Outlet
, etc.) The router
example uses this API.
Note: View Transitions are not supported on all browsers, but have been accepted as a standar...
v0.6.15
Belated release notes for 0.6.15. This was a quick patch release to incorporate two changes, one to improve rust-analyzer support and the other to switch from the unmaintained proc-macro-error
to proc-macro-error2
per RUSTSEC.
What's Changed
- [0.6] fix: Rust-Analyzer hover information / redundant spans by @chrisp60 in #2840
- leptos 0.6: Switch to
proc-macro-error2
to address unmaintained security advisory. by @azriel91 in #2935
Full Changelog: v0.6.14...v0.6.15
v0.6.14
Hello everyone, The biggest change in this update is to handle wasm-bindgen 0.2.93 and web_sys 0.3.70 Thanks to @sabify and @maccesch for those PRs. As always, let us know if there's issues.
What's Changed
- fix: untrack children in Portal to avoid re-triggering it accidentally (closes #2693) by @gbj in #2713
- chore: fix some comments by @renshuncui in #2712
- Mnior: As of rust1.80: cargo clippy now reports doc indentation issues. by @martinfrances107 in #2728
- chore(ci): update nightly by @gbj in #2755
- chore: update gloo-net and reqwest to http 1.0 (closes #2688) (leptos 0.6) by @sabify in #2751
- fix: update
wasm-bindgen
andweb-sys
for leptos 0.6 by @sabify in #2830
New Contributors
- @renshuncui made their first contribution in #2712
Full Changelog: v0.6.13...v0.6.14
v0.7.0-beta
This is a release made from #2607, with updates, bugfixes, and improvements since 0.7.0-alpha.
Most of the release notes for this beta are copied over from the alpha.
0.7 is a nearly-complete rewrite of the internals of the framework, with the following goals:
- maintain backwards compatibility for as much user application code as possible
- improve the async story and fix Suspense edge cases and limitations
- reduce WASM binary size
- reduce HTML size
- faster HTML rendering
- allow signals to be sent across threads
- enhance the ergonomics of things like prop spreading and accessing the HTML shell of your application
- build the foundation for future work
- reactive stores to make nested reactivity more pleasant
- client-side routing with islands and state preservation
- integrating with native UI toolkits to create desktop applications
I am going on vacation for a couple weeks, and my hope is to give some time over the summer for people to really test, explore, and try to migrate.
Getting Started
0.7 works with the current cargo-leptos
version. If you want to start exploring, I've created starter templates for Axum and Actix. Each template is only three files. They show some of the boilerplate differences; for more details, see below.
Axum: cargo leptos new --git https://github.com/leptos-rs/start-axum-0.7
(repo)
Actix: cargo leptos new --git https://github.com/leptos-rs/start-actix-0.7
(repo)
Please use the PR (#2607) or the #07-beta
channel in our Discord for feedback or questions.
Generally speaking, the leptos_0.7
branch will include the latest bug fixes, but any given commit may be broken (sorry!)
New Features
.await
on resources and async
in <Suspense/>
Currently, create_resource
allows you to synchronously access the value of some async data as either None
or Some(_)
. However, it requires that you always access it this way. This has some drawbacks:
- requires that you null-check every piece of data
- makes it difficult for one resource to wait for another resource to load
Now, you can .await
a resource, and you can use async
blocks within a <Suspense/>
via the Suspend
wrapper, which makes it easier to chain two resources:
let user = Resource::new(|| (), |_| user_id());
let posts = Resource::new(
// resources still manually track dependencies (necessary for hydration)
move || user.track(),
move |_| async move {
// but you can .await a resource inside another
let user = user.await?;
get_posts(user).await
},
);
view! {
<Suspense>
// you can `.await` resources to avoid dealing with the `None` state
<p>"User ID: " {move || Suspend::new(async move {
match user.await {
// ...
}
})}</p>
// or you can still use .get() to access resources in things like component props
<For
each=move || posts.get().and_then(Result::ok).unwrap_or_default()
key=|post| post.id
let:post
>
// ...
</For>
</Suspense>
}
Reference-counted signal types
One of the awkward edge cases of current Leptos is that our Copy
arena for signals makes it possible to leak memory if you have a collection of nested signals and do not dispose them. (See current example.) 0.7 exposes ArcRwSignal
, ArcReadSignal
, etc., which are Clone
but not Copy
and manage their memory via reference counting, but can easily be converted into the copyable RwSignal
etc. This makes working with nested signal correctly much easier, without sacrificing ergonomics meaningfully. See the 0.7 counters
example for more.
.read()
and .write()
on signals
You can now use .read()
and .write()
to get immutable and mutable guards for the value of a signal, which will track/update appropriately: these work like .with()
and .update()
but without the extra closure, or like .get()
but without cloning.
let long_vec = RwSignal::new(vec![42; 1000]);
let short_vec = RwSignal::new(vec![13; 2]);
// bad: clones both Vecs
let bad_len = move || long_vec.get().len() + short_vec.get().len();
// ugly: awkward nested syntax (or a macro)
let ugly_len = move || long_vec.with(|long| short_vec.with(|short| long.len() + short.len()));
// readable but doesn't clone
let good_len = move || long_vec.read().len() + short_vec.read().len();
These should always be used for short periods of time, not stored somewhere for longer-term use, just like any guard or lock, or you can cause deadlocks or panics.
Custom HTML shell
The HTML document "shell" for server rendering is currently hardcoded as part of the server integrations, limiting your ability to customize it. Now you simply include it as part of your application, which also means that you can customize things like teh <title>
without needing to use leptos_meta
.
pub fn shell(options: LeptosOptions) -> impl IntoView {
view! {
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<AutoReload options=options.clone() />
<HydrationScripts options/>
<MetaTags/>
</head>
<body>
<App/>
</body>
</html>
}
}
Enhanced attribute spreading
Any valid attribute can now be spread onto any component, allowing you to extend the UI created by a component however you want. This works through multiple components: for example, if you spread attributes onto a Suspense
they will be passed through to whatever it returns.
// attributes that are spread onto a component will be applied to *all* elements returned as part of
// the component's view. to apply attributes to a subset of the component, pass them via a component prop
<ComponentThatTakesSpread
// the class:, style:, prop:, on: syntaxes work just as they do on elements
class:foo=true
style:font-weight="bold"
prop:cool=42
on:click=move |_| alert("clicked ComponentThatTakesSpread")
// props are passed as they usually are on components
some_prop=13
// to pass a plain HTML attribute, prefix it with attr:
attr:id="foo"
// or, if you want to include multiple attributes, rather than prefixing each with
// attr:, you can separate them from component props with the spread {..}
{..} // everything after this is treated as an HTML attribute
title="ooh, a title!"
{..spread_onto_component}
/>
Improved <ProtectedRoute/>
The current ProtectedRoute
component is not great: it checks the condition once, synchronously, on navigation, and so it doesn't respond to changes and can't easily be used with async data. The new ProtectedRoute
is reactive and uses Suspense so you can use resources or reactive data. There are examples of this now in router
and ssr_modes_axum
.
Breaking Changes
Imports
I'm reorganizing the module structure to improve docs and discoverability. We will still have a prelude that can be used for glob imports of almost everything that's currently exported from the root.
- use leptos::*;
+ use leptos::prelude::*;
Likewise, the router exposes things via leptos_router::components
and leptos_router::hooks
. rust-analyzer can help fix imports fairly well.
I'm hoping for feedback on the new module structure, whether it makes sense, and any improvements. I have not done too much work to sort through the reexports, look at how docs look, etc. yet.
Naming
We're migrating away from create_
naming toward more idiomatic Rust naming patterns:
create_signal
tosignal
(likechannel
)create_rw_signal
toRwSignal::new()
- etc.
I've left some of the current functions in, marked deprecated; others may have been missed, but should be easy to find via docs.rs.
Type erasure and view types
One of the major changes in this release is replacing the View
enum with statically-typed views, which is where most of the binary size savings come from. If you need to branch and return one of several types, you can either use one of the Either
enums in leptos::either
, or you can use .into_any()
to erase the type. Generally speaking the compiler can do its job better if you maintain more type information so the Either
types should be preferred, but AnyView
is not bad to use when needed.
// Either
if some_condition {
Either::Left(view! { <p>"Foo"</p> })
} else {
Either::Right("Bar")
}
// .into_any()
if some_condition {
view! { <p>"Foo"</p> }.into_any()
} else {
"Bar".into_any()
}
Boilerplate
There have been changes to the SSR and hydration boilerplate, which include (but aren't limited to)
get_configuration
is sync (remove the.await
)- you provide the app shell
.leptos_routes
no longer takesLeptosOptions
as an argument- use
leptos::mount::hydrate_body
(hydration) instead ofleptos::mount::mount_to_body
(which is now CSR-specific) - ... and probably more
Check the starter templates for a good setup.
Route definitions
The patterns for route d...
v0.6.13
This release mostly includes a series of small bugfixes (see below), but also includes a fix for the annoying issues we'd been having with rust-analyzer (#2527).
What's Changed
- Fix failing CI by @gbj in #2611
- fix: extract dyn_bindings impl into DynBindings trait by @Upbolt in #2619
- docs: remove duplicated code block in example of For by @tversteeg in #2622
- fix: try_with should not panic on disposed resources (closes #2620) by @otopetrik in #2621
- fix
rkyv
feature interaction with Axum integration by @gbj in #2631 - style: simplify string interpolation by @hamirmahal in #2626
- Russian book branch: Translating titles of sections in SUMMARY by @solweo in #2542
- docs: Add docs for
ToChildren
by @spencewenski in #2643 - book_ru: SUMMARY.md by @kakserpom in #2648
- fix: ensure everything is disposed of consistently by @Giovanni-Tably in #2639
- Server function streaming with serializable types by @ealmloff in #2623
- fix: do not unescape / and other route characters when following a link by @gbj in #2651
- feat: Add Compression to Hacker News w/ Islands Example by @Th3Whit3Wolf in #2613
- docs: generate link to definition by @chrisp60 in #2656
- Fix of #2652 by @domwst in #2653
- Fixed several warnings in check pipeline by @domwst in #2654
- add impl IntoStyle for Style by @alfatm in #2682
- Remove unnecessary 'static lifetime from argument in Style::as_value_string() by @alfatm in #2683
- fix: move lint rules outside of quote_spanned by @Ar4ys in #2709
New Contributors
- @otopetrik made their first contribution in #2621
- @hamirmahal made their first contribution in #2626
- @spencewenski made their first contribution in #2643
- @kakserpom made their first contribution in #2648
- @Th3Whit3Wolf made their first contribution in #2613
- @domwst made their first contribution in #2653
- @alfatm made their first contribution in #2682
Full Changelog: v0.6.12...v0.6.13
0.7.0-alpha
This is a release made from #2607, now that the 0.7 branch has reached a relatively stable state, and all of the examples are in working condition.
0.7 is a nearly-complete rewrite of the internals of the framework, with the following goals:
- maintain backwards compatibility for as much user application code as possible
- improve the async story and fix Suspense edge cases and limitations
- reduce WASM binary size
- reduce HTML size
- faster HTML rendering
- allow signals to be sent across threads
- enhance the ergonomics of things like prop spreading and accessing the HTML shell of your application
- build the foundation for future work
- reactive stores to make nested reactivity more pleasant
- client-side routing with islands and state preservation
- integrating with native UI toolkits to create desktop applications
My goal between now and the end of July is to fill in the remaining missing pieces and release a beta version.
Getting Started
0.7 works with the current cargo-leptos
version. If you want to start exploring, I've created starter templates for Axum and Actix. Each template is only three files. They show some of the boilerplate differences; for more details, see below.
Axum: cargo leptos new --git https://github.com/leptos-rs/start-axum-0.7
(repo)
Actix: cargo leptos new --git https://github.com/leptos-rs/start-actix-0.7
(repo)
Please use the PR (#2607) or the #preview
channel in our Discord for feedback or questions.
Generally speaking, the leptos_0.7
branch will include the latest bug fixes, but any given commit may be broken (sorry!)
New Features
.await
on resources and async
in <Suspense/>
Currently, create_resource
allows you to synchronously access the value of some async data as either None
or Some(_)
. However, it requires that you always access it this way. This has some drawbacks:
- requires that you null-check every piece of data
- makes it difficult for one resource to wait for another resource to load
Now, you can .await
a resource, and you can use async
blocks within a <Suspense/>
via the Suspend
wrapper, which makes it easier to chain two resources:
let user = Resource::new(|| (), |_| user_id());
let posts = Resource::new(
// resources still manually track dependencies (necessary for hydration)
move || user.track(),
move |_| async move {
// but you can .await a resource inside another
let user = user.await?;
get_posts(user).await
},
);
view! {
<Suspense>
// you can `.await` resources to avoid dealing with the `None` state
<p>"User ID: " {move || Suspend(async move {
match user.await {
// ...
}
})}</p>
// or you can still use .get() to access resources in things like component props
<For
each=move || posts.get().and_then(Result::ok).unwrap_or_default()
key=|post| post.id
let:post
>
// ...
</For>
</Suspense>
}
Reference-counted signal types
One of the awkward edge cases of current Leptos is that our Copy
arena for signals makes it possible to leak memory if you have a collection of nested signals and do not dispose them. (See current example.) 0.7 exposes ArcRwSignal
, ArcReadSignal
, etc., which are Clone
but not Copy
and manage their memory via reference counting, but can easily be converted into the copyable RwSignal
etc. This makes working with nested signal correctly much easier, without sacrificing ergonomics meaningfully. See the 0.7 counters
example for more.
.read()
and .write()
on signals
You can now use .read()
and .write()
to get immutable and mutable guards for the value of a signal, which will track/update appropriately: these work like .with()
and .update()
but without the extra closure, or like .get()
but without cloning.
let long_vec = RwSignal::new(vec![42; 1000]);
let short_vec = RwSignal::new(vec![13; 2]);
// bad: clones both Vecs
let bad_len = move || long_vec.get().len() + short_vec.get().len();
// ugly: awkward nested syntax (or a macro)
let ugly_len = move || long_vec.with(|long| short_vec.with(|short| long.len() + short.len()));
// readable but doesn't clone
let good_len = move || long_vec.read().len() + short_vec.read().len();
These should always be used for short periods of time, not stored somewhere for longer-term use, just like any guard or lock, or you can cause deadlocks or panics.
Custom HTML shell
The HTML document "shell" for server rendering is currently hardcoded as part of the server integrations, limiting your ability to customize it. Now you simply include it as part of your application, which also means that you can customize things like teh <title>
without needing to use leptos_meta
.
pub fn shell(options: LeptosOptions) -> impl IntoView {
view! {
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<AutoReload options=options.clone() />
<HydrationScripts options/>
<MetaTags/>
</head>
<body>
<App/>
</body>
</html>
}
}
Enhanced attribute spreading
Any valid attribute can now be spread onto any component, allowing you to extend the UI created by a component however you want. This works through multiple components: for example, if you spread attributes onto a Suspense
they will be passed through to whatever it returns.
// attributes that are spread onto a component will be applied to *all* elements returned as part of
// the component's view. to apply attributes to a subset of the component, pass them via a component prop
<ComponentThatTakesSpread
// the class:, style:, prop:, on: syntaxes work just as they do on elements
class:foo=true
style:font-weight="bold"
prop:cool=42
on:click=move |_| alert("clicked ComponentThatTakesSpread")
// props are passed as they usually are on components
some_prop=13
// to pass a plain HTML attribute, prefix it with attr:
attr:id="foo"
// or, if you want to include multiple attributes, rather than prefixing each with
// attr:, you can separate them from component props with the spread {..}
{..} // everything after this is treated as an HTML attribute
title="ooh, a title!"
{..spread_onto_component}
/>
Improved <ProtectedRoute/>
The current ProtectedRoute
component is not great: it checks the condition once, synchronously, on navigation, and so it doesn't respond to changes and can't easily be used with async data. The new ProtectedRoute
is reactive and uses Suspense so you can use resources or reactive data. There are examples of this now in router
and ssr_modes_axum
.
Known missing or not-yet-implemented APIs
- local resources (resources that only run on the client, not server)
-
<ProtectedRoute/>
- Render individual
Suspend(_)
without a<Suspense/>
- Nested router
set_is_routing
- Attribute spreading for attributes on
<Body/>
etc. instead ofVec<AnyAttribute>
- Equivalent to a user implementing
IntoView
on an arbitrary struct - Figuring out the interaction between
Lazy
routes and hydration (what do you do while hydrating if the code for the route hasn't been lazy-loaded yet?) -
path!()
macro to make route definitions easier in router - Reactive channel implementation for single-use signals
- blocking resources
- partially-blocked SSR
- Thread-local arena that yields
Copy
but!Send
for!Send
data (like browser things) - global class support
- hot reloading (and therefore view markers)
- static routes
Breaking Changes
Imports
I'm reorganizing the module structure to improve docs and discoverability. We will still have a prelude that can be used for glob imports of almost everything that's currently exported from the root.
- use leptos::*;
+ use leptos::prelude::*;
Likewise, the router exposes things via leptos_router::components
and leptos_router::hooks
. rust-analyzer can help fix imports fairly well.
I'm hoping for feedback on the new module structure, whether it makes sense, and any improvements. I have not done too much work to sort through the reexports, look at how docs look, etc. yet.
Naming
We're migrating away from create_
naming toward more idiomatic Rust naming patterns:
create_signal
tosignal
(likechannel
)create_rw_signal
toRwSignal::new()
- etc.
I've left some of the current functions in, marked deprecated; others may have been missed, but should be easy to find via docs.rs.
Type erasure and view types
One of the major changes in this release is replacing the View
enum with statically-typed views, which is where most of the binary size savings come from. If you need to branch and return one of several types, you can either use one of the Either
enums in leptos::either
, or you can use .into_any()
to erase the type. Generally speaking the compiler can do its job ...
v0.6.12
This is mainly a maintenance release, but includes a couple new features that I want to point out:
impl Trait
in Component Props
You can now use impl Trait
syntax directly in component props, rather than explicitly specifying a generic and a where
clause
before
#[component]
fn ProgressBar<F>(#[prop(default = 100)] max: u16, progress: F) -> impl IntoView
where
F: Fn() -> i32 + 'static,
{
view! {
<progress
max=max
value=progress
/>
}
}
after
#[component]
fn ProgressBar(
#[prop(default = 100)] max: u16,
progress: impl Fn() -> i32 + 'static,
) -> impl IntoView {
view! {
<progress
max=max
value=progress
/>
}
}
Support spreading dynamic attributes from one component to another
In the following code Bar
doesn't currently inherit attributes from Foo
when it spreads its attributes. PR #2534 fixes this.
fn main() {
let (count, set_count) = create_signal(0);
mount_to_body(move || {
view! {
<Foo
attr:hello=move || count.get().to_string()
/>
<button on:click=move|_| { set_count.update(|count| *count += 1) }>"+ count"</button>
}
});
}
#[component]
fn Foo(#[prop(attrs)] attrs: Vec<(&'static str, Attribute)>) -> impl IntoView {
view! {
<Bar {..attrs} />
}
}
#[component]
fn Bar(#[prop(attrs)] attrs: Vec<(&'static str, Attribute)>) -> impl IntoView {
view! {
<div {..attrs}>"hello world"</div>
}
}
Complete Changelog
- Update spin_sdk to spin v3 by @benwis in #2525
- Add beginner tip to ErrorBoundary by @sjud in #2385
- Minor: Bumped serde_qs to 0.13. by @martinfrances107 in #2512
- fix: do not submit
<ActionForm>
onformmethod="dialog"
submission (closes #2523) by @gbj in #2531 - Add id to ActionForm and MultiActionForm by @benwis in #2535
- Minor: Bumped trunk-action to 0.5. by @martinfrances107 in #2533
- chore: publish
Oco
separately asoco_ref
crate so that it can be used elsewhere by @gbj in #2536 - Adding Russian book branch by @solweo in #2516
- fix: make TextProp's IntoView and IntoAttribute impls reactive by @0e4ef622 in #2518
- feat: spread component attrs by @Upbolt in #2534
- docs: remove unnecessary type parameter and trait bound in component macro 'bad' example by @ethanniser in #2520
- Adds ability to use multiple classes in view macro using array syntax. by @bicarlsen in #2532
- Add 'create_query_signal_with_options' to leptos_router by @kryesh in #2517
- projects directory with 4 projects by @sjud in #2500
- docs: add caveats for ProtectedRoute by @gbj in #2558
- Update leptos-spin-macro reference by @itowlson in #2570
- Minor: examples/server_fns_axum FileWatcher logs errors to the console. by @martinfrances107 in #2547
- Add an example for generating sitemaps by @JoeyMckenzie in #2553
- Added an Index to Project README by @sjud in #2555
- added project by @sjud in #2556
- docs: clarify the purpose of local resources by @gbj in #2543
- Use trunk built-in way of handling tailwind by @SleeplessOne1917 in #2557
- Debug NodeRef Warning (#2414) by @martinfrances107 in #2467
- feat: add
input_derive
parameter to#[server]
macro (closes #2544) by @luxalpa in #2545 - Fix
empty_docs
warnings in#[component]
macro by @abusch in #2574 - fix: don't insert empty child for comment/doctype (closes #2549) by @gbj in #2581
- fix: allow temporaries as props (closes #2541) by @gbj in #2582
- The counter example, with Dwarf debugging (breakpoints, single stepping in vscode and the browser) by @Hecatron in #2563
- fix: StoredValue and Resource panic during cleanup by @luxalpa in #2583
- fix: only issue NodeRef warning in debug mode (necessary to compile in
--release
) by @gbj in #2587 - fix: grammar typo for MultiActon doc comment by @pitoniak32 in #2589
- Example using the bevy 3d game engine and leptos by @Hecatron in #2577
- feat:
#[component]
now handlesimpl Trait
by converting to generic type params, fix #2274 by @MingweiSamuel in #2599 - Allow slice! macro to index tuples by @SleeplessOne1917 in #2598
- fix: URL encoding issue (closes #2602) by @luxalpa in #2601
New Contributors
- @0e4ef622 made their first contribution in #2518
- @ethanniser made their first contribution in #2520
- @bicarlsen made their first contribution in #2532
- @kryesh made their first contribution in #2517
- @JoeyMckenzie made their first contribution in #2553
- @abusch made their first contribution in #2574
- @Hecatron made their first contribution in #2563
- @pitoniak32 made their first contribution in #2589
- @MingweiSamuel made their first contribution in #2599
Full Changelog: v0.6.11...v0.6.12
v0.7.0-preview2
The -preview
here is intended to convey: Here is a mostly-working but pre-alpha release of what I've been working on for the last six months or so. This work can be found in the leptos-0.7
branch. Enough work has been done that many (but not all) of the examples in the repo are functioning. This release is a fairly complete rewrite of the internals of the entire framework. You should expect both missing APIs and bugs.
Note the following:
- You probably cannot just drop
0.7.0-preview2
to theCargo.toml
of an existing app and expect it to work - Imports have moved around a bit, to help improve discoverability, including moving from
use leptos::*;
touse leptos::prelude::*;
and then using modules and reexports more sanely from the main crate - I've created a
0.7.0-preview
playground that includes the setup of a basic app with comments. You should be able to expand from there. - There are lots of missing docs. These are easier to fill in going forward than to keep up to date during really active development.
Examples that Work
The following examples in the repo are known to work and can be useful to learn from
counter
counters
error_boundary
fetch
todomvc
parent_child
router
todo_app_sqlite_axum
ssr_modes_axum
Notable Changes
- I'm trying to avoid using features to change behavior as much as possible; see examples for
Cargo.toml
setup use leptos::prelude::*
instead ofuse leptos::*
- Reactive system is now
Send
/Sync
. In general for values being stored in signals this means you need to useArc
on occasion instead ofRc
, etc.- For browser-only types stored inside signals I've tended to use the
send_wrapper
crate. Better ergonomics here are an open question
- For browser-only types stored inside signals I've tended to use the
- The renderer and
IntoView
trait work quite differently from before. In general, for type-erased views (.into_view()
previously) you can use.into_any()
or theEither::
types. Storing aView
in a signal, cloning it, etc. are not viable approaches any more: store data in signals and rendering views, rather than storing views in signals. - There are
Arc
equivalents to each signal type (ArcRwSignal
,ArcMemo
, etc.) which manage their lifecycle via reference counting rather than the reactive ownership graph. This can be used for things like iterating over nested signals (seecounters
example) and pushing signals "up" in the tree, rather than using the manual.dispose()
and owner manipulation patterns - Continuing to move names toward more typical Rust naming patterns (
RwSignal::new()
,signal()
instead ofcreate_signal()
to matchchannel()
, etc.) - Suspense now uses actual async -- see examples
- The router uses a more statically-typed/compile-time route segment matching pattern. I have plans for a
path!()
macro to parse the old strings into this format but it's not implemented. - Route matching is now "first match wins," rather than using a scoring algorithm. I think this should work similarly to server-side route matching, but is not exactly how the old system worked.
Known Missing APIs
- Actix integration (the playground uses Axum)
-
on:
on components (e82227a) - spreading attributes onto components (e82227a)
-
MaybeSignal
-
Signal::with()
-
cargo-leptos
hot reloading - anything animated (AnimatedShow, AnimatedRoutes, AnimatedOutlet)
- Portals
- slots
- islands?
- ... will add more here
Steps before -alpha
- Migrate remaining examples
- Missing features (above)
- Update docs
- Update tests
- Add a
!Send/!Sync
thread-local arena for browser-type signals
What's Helpful?
Try things out, see what breaks, see what feels good. How can we improve the module imports? What are pain points? etc. Feel free to comment here or on Discord in the #preview
channel,