Skip to content

Graphic rendering engine

meeloo edited this page Oct 2, 2010 · 1 revision

The graphic engine currently has 2 parts:

  • nuiDrawContext and some other classes (nuiShape, etc.) handle the high level rendering operations.
  • nuiPainter and its subclasses handle the low level interaction with the hardware thru tree backends: *** nuiGLPainter: the more mature implementation based on OpenGL. *** nuiSoftwarePainter: full software implementation, quite slow compared to GL and still has some bugs. *** nuiD3dPainter: Direct3D implementation. Started in fall 2008. Quite useable already while not perfect.