The Shrimp RenderMan Shading Language shader building tool, that exposed RSL's functions as building blocks. In that regard it was more of a shader building tool than a shader network building tool.
This contains all the development history that was spread amongst the CVS, SVN and Mercurial branches, for the historical GTK 1.x application, FLTK2, and finally Qt4 GUI/frontend.
RSL was deprecated in the latest RenderMan versions, the code is provided as a learning/didactic resource. The latest version of PRman to support RSL was version 20.0. 3Delight version (up to) 12.5 is also supported.
Unless you're into software archeology, the sanest choice is to just use Qt4:
qmake-qt4 shrimp.pro
make all
As an example, using 3Delight, then make sure you have your 3Delight environment variables set.
export DELIGHT=/path/to/3delight
export LD_LIBRARY_PATH=${DELIGHT}/lib:${LD_LIBRARY_PATH}
export PATH=$PATH:${DELIGHT}/bin
and add
export DL_RESOURCES_PATH=/path/to/shrimp_repo/data/rib/scenes/archives
export DL_SHADERS_PATH=${HOME}/.shrimp/temp
Start the application, and off you go.
See some of the examples included
Which results in
A solid wood block Stanford Buddha
Coated red metallic paint
And a cobblestone displacement