Skip to content

Equipment

SmirkWithAMouth edited this page Jan 30, 2021 · 10 revisions

Craft to Exile [Harmony] adds many different weapon types that have unique properties. Note that any weapon without the Age of Exile attributes will do next to no damage at higher levels. Please find an appropriate weapon before adventuring.

Furthermore, it is possible to enchant weapons and armor, but combat-based enchantments such as Power and Sharpness will have less effect at higher levels. A popular enchantment, however, is Unbreaking!

Brief explanation of different defense options: magic shield acts as an additional health pool but does not reduce damage. Armor reduces damage by a percentage based on your amount of armor, your level, and the enemy level. For example, at level 10 with 1000 armor against level 10 mobs, I might reduce 75% damage, but at level 20 with 1000 armor against level 20 mobs, I'll only reduce 40% damage. The same goes for dodge rating, but instead of reducing damage you have a chance to dodge the attack.


Equipment Types

Slot Type                   Icon                   Description
Weapon Sword sword0sword1sword2sword3sword4 The sword has the fastest attack speed and a focus on lifesteal.
Weapon Axe axe0axe1axe2axe3axe4 The axe is slower but has an increased chance to critical hit.
Weapon Hammer golden_hammeriron_hammerdiamond_hammer
netherite_hammerterminite_hammeraeternium_hammer
The hammer has high base damage and knockback, but the slowest attack speed and virtually no critical chance.
Weapon Scepter scepter0scepter1scepter2scepter3scepter4 The scepter is focused on healing power.
Weapon Wand wand0wand1wand2wand3wand4 The wand provides an increase to spell damage.
Weapon Spear wooden_spearstone_speariron_spear
diamond_speargolden_spearnetherite_spear
The spear has additional reach and can also be thrown.
Weapon Crossbow The crossbow is a mid-ranged weapon with added armor penetration.
Weapon Bow The bow is the weapon of choice when attacking at a distance.
Offhand Shield The shield can be right clicked (held) to reduce damage taken.
Armor Cloth cloth_helmet0cloth_helmet1cloth_helmet2cloth_helmet3cloth_helmet4
cloth_chest0cloth_chest1cloth_chest2cloth_chest3cloth_chest4
cloth_pants0cloth_pants1cloth_pants2cloth_pants3cloth_pants4
cloth_boots0cloth_boots1cloth_boots2cloth_boots3cloth_boots4
Typically for spell casters, these armors grant bonuses to magic shield.
Armor Leather leather_helmet0leather_helmet1leather_helmet2leather_helmet3leather_helmet4
leather_chest0leather_chest1leather_chest2leather_chest3leather_chest4
leather_pants0leather_pants1leather_pants2leather_pants3leather_pants4
leather_boots0leather_boots1leather_boots2leather_boots3leather_boots4
Defensive yet nimble, these armors grant bonuses to dodge.
Armor Plate plate_helmet0plate_helmet1plate_helmet2plate_helmet3plate_helmet4
plate_chest0plate_chest1plate_chest2plate_chest3plate_chest4
plate_pants0plate_pants1plate_pants2plate_pants3plate_pants4
plate_boots0plate_boots1plate_boots2plate_boots3plate_boots4
Heavy and sturdy, these armors grant bonuses to health and armor.
Armor Necklace life_necklace_lowlife_necklace_end
all_res_necklace_lowall_res_necklace_end
Necklaces come in two variants, focusing on boosting either health or elemental resistance.
Armor Ring mana_reg_ring_lowcold_res_ring_lowpoison_res_ring_lowfire_res_ring_lowthunder_res_ring_low
mana_reg_ring_endcold_res_ring_endpoison_res_ring_endfire_res_ring_endthunder_res_ring_end
Rings have five types, increasing mana regen or providing resistance to one of the four elements.
Clone this wiki locally