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Animals Battle Royal #704

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app/main.py Outdated
target.health -= 50
elif target.health <= 50:
target.health = 0
Animal.alive.pop(Animal.alive.index(target))

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You can use just one "remove" method, that allows you to delete object from the list by itself, instead of using pop and index methods.

app/main.py Outdated
@staticmethod
def bite(target: Herbivore) -> None:
if not isinstance(target, Carnivore) and not target.hidden:
if target.health > 50:
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@sakhaline sakhaline Oct 8, 2023

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I think it would be better to simply subtract 50 from "target.health" attribute, then check: if this attribute is less than or equal to zero and if so, delete it. Then your method will have only two conditions so the code will run faster and look cleaner.

app/main.py Outdated
if not isinstance(target, Carnivore) and not target.hidden:
if target.health > 50:
target.health -= 50
elif target.health <= 50:

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You can avoid using elif just with checking if health is nagative after bite.

app/main.py Outdated
Comment on lines 17 to 19
return f"{{Name: {self.name}, " \
f"Health: {self.health}, " \
f"Hidden: {self.hidden}}}"

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U can use brackets instead of linebreaker here

app/main.py Outdated
if not isinstance(target, Carnivore) and not target.hidden:
target.health -= 50
if target.health <= 0:
Animal.alive.pop(Animal.alive.index(target))

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better use Animal.alive.remove()

app/main.py Outdated

class Carnivore(Animal):
@staticmethod
def bite(target: Herbivore) -> None:

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fix type annotation for target
imho better annotation here is Animal

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@LiudmylaKulinchenko LiudmylaKulinchenko left a comment

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Great! 🌺

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5 participants