This is a collection of procedural textures made in Substance Designer and rendered in Marmoset Toolbag, with a roughness-metallic Cook-Torrance shader model.
These substance graphs have been cleaned up and organized into logical blocks for anyone to read and incorporate techniques into their own work.
I will probably revisit this repo with more materials since they're super fun to make.
Go to Clone or Download > Download as ZIP.
Use this with Creative Commons rules for license: Attribution-NonCommercial CC BY-NC
Do:
- Use these to learn about substance designer or proceduralism
- Remix, build, tweak, use. Non-commercially, of course.
- Cite/attribute this work if you use very large portions of these materials.
Don't:
- Sell anything from here.